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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp118
1 files changed, 0 insertions, 118 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 015109e70ee..3c27453fa7e 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -737,124 +737,6 @@ bool AuctionEntry::LoadFromDB(Field* fields)
}
return true;
}
-
-void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
-{
- // Deletes expired auctions. Should be called at server start before loading auctions.
-
- // DO NOT USE after auctions are already loaded since this deletes from the DB
- // and assumes the auctions HAVE NOT been loaded into a list or AuctionEntryMap yet
-
- uint32 oldMSTime = getMSTime();
- uint32 expirecount = 0;
- time_t curTime = sWorld->GetGameTime();
-
- // Query the DB to see if there are any expired auctions
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_AUCTIONS);
- stmt->setUInt32(0, (uint32)curTime+60);
- PreparedQueryResult expAuctions = CharacterDatabase.Query(stmt);
-
- if (!expAuctions)
- {
- TC_LOG_INFO("server.loading", ">> No expired auctions to delete");
-
- return;
- }
-
- do
- {
- Field* fields = expAuctions->Fetch();
-
- AuctionEntry* auction = new AuctionEntry();
-
- // Can't use LoadFromDB() because it assumes the auction map is loaded
- if (!auction->LoadFromFieldList(fields))
- {
- // For some reason the record in the DB is broken (possibly corrupt
- // faction info). Delete the object and move on.
- delete auction;
- continue;
- }
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
- if (auction->bidder==0)
- {
- // Cancel the auction, there was no bidder
- sAuctionMgr->SendAuctionExpiredMail(auction, trans);
- }
- else
- {
- // Send the item to the winner and money to seller
- sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
- sAuctionMgr->SendAuctionWonMail(auction, trans);
- }
-
- // Call the appropriate AuctionHouseObject script
- // ** Do we need to do this while core is still loading? **
- sScriptMgr->OnAuctionExpire(GetAuctionsMap(auction->factionTemplateId), auction);
-
- // Delete the auction from the DB
- auction->DeleteFromDB(trans);
- CharacterDatabase.CommitTransaction(trans);
-
- // Release memory
- delete auction;
- ++expirecount;
-
- }
- while (expAuctions->NextRow());
-
- TC_LOG_INFO("server.loading", ">> Deleted %u expired auctions in %u ms", expirecount, GetMSTimeDiffToNow(oldMSTime));
-
-
-}
-
-bool AuctionEntry::LoadFromFieldList(Field* fields)
-{
- // Loads an AuctionEntry item from a field list. Unlike "LoadFromDB()", this one
- // does not require the AuctionEntryMap to have been loaded with items. It simply
- // acts as a wrapper to fill out an AuctionEntry struct from a field list
-
- Id = fields[0].GetUInt32();
- auctioneer = fields[1].GetUInt32();
- itemGUIDLow = fields[2].GetUInt32();
- itemEntry = fields[3].GetUInt32();
- itemCount = fields[4].GetUInt32();
- owner = fields[5].GetUInt32();
- buyout = fields[6].GetUInt32();
- expire_time = fields[7].GetUInt32();
- bidder = fields[8].GetUInt32();
- bid = fields[9].GetUInt32();
- startbid = fields[10].GetUInt32();
- deposit = fields[11].GetUInt32();
-
- CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
- if (!auctioneerData)
- {
- TC_LOG_ERROR("misc", "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
- return false;
- }
-
- CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
- if (!auctioneerInfo)
- {
- TC_LOG_ERROR("misc", "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
- return false;
- }
-
- factionTemplateId = auctioneerInfo->faction;
- auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(factionTemplateId);
-
- if (!auctionHouseEntry)
- {
- TC_LOG_ERROR("misc", "AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
- return false;
- }
-
- return true;
-}
-
std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) const
{
std::ostringstream strm;