diff options
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 118 | 
1 files changed, 0 insertions, 118 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 015109e70ee..3c27453fa7e 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -737,124 +737,6 @@ bool AuctionEntry::LoadFromDB(Field* fields)      }      return true;  } - -void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup() -{ -    // Deletes expired auctions. Should be called at server start before loading auctions. - -    // DO NOT USE after auctions are already loaded since this deletes from the DB -    //  and assumes the auctions HAVE NOT been loaded into a list or AuctionEntryMap yet - -    uint32 oldMSTime = getMSTime(); -    uint32 expirecount = 0; -    time_t curTime = sWorld->GetGameTime(); - -    // Query the DB to see if there are any expired auctions -    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_AUCTIONS); -    stmt->setUInt32(0, (uint32)curTime+60); -    PreparedQueryResult expAuctions = CharacterDatabase.Query(stmt); - -    if (!expAuctions) -    { -        TC_LOG_INFO("server.loading", ">> No expired auctions to delete"); - -        return; -    } - -    do -    { -        Field* fields = expAuctions->Fetch(); - -        AuctionEntry* auction = new AuctionEntry(); - -        // Can't use LoadFromDB() because it assumes the auction map is loaded -        if (!auction->LoadFromFieldList(fields)) -        { -            // For some reason the record in the DB is broken (possibly corrupt -            //  faction info). Delete the object and move on. -            delete auction; -            continue; -        } - -        SQLTransaction trans = CharacterDatabase.BeginTransaction(); - -        if (auction->bidder==0) -        { -            // Cancel the auction, there was no bidder -            sAuctionMgr->SendAuctionExpiredMail(auction, trans); -        } -        else -        { -            // Send the item to the winner and money to seller -            sAuctionMgr->SendAuctionSuccessfulMail(auction, trans); -            sAuctionMgr->SendAuctionWonMail(auction, trans); -        } - -        // Call the appropriate AuctionHouseObject script -        //  ** Do we need to do this while core is still loading? ** -        sScriptMgr->OnAuctionExpire(GetAuctionsMap(auction->factionTemplateId), auction); - -        // Delete the auction from the DB -        auction->DeleteFromDB(trans); -        CharacterDatabase.CommitTransaction(trans); - -        // Release memory -        delete auction; -        ++expirecount; - -    } -    while (expAuctions->NextRow()); - -    TC_LOG_INFO("server.loading", ">> Deleted %u expired auctions in %u ms", expirecount, GetMSTimeDiffToNow(oldMSTime)); - - -} - -bool AuctionEntry::LoadFromFieldList(Field* fields) -{ -    // Loads an AuctionEntry item from a field list. Unlike "LoadFromDB()", this one -    //  does not require the AuctionEntryMap to have been loaded with items. It simply -    //  acts as a wrapper to fill out an AuctionEntry struct from a field list - -    Id = fields[0].GetUInt32(); -    auctioneer = fields[1].GetUInt32(); -    itemGUIDLow = fields[2].GetUInt32(); -    itemEntry = fields[3].GetUInt32(); -    itemCount = fields[4].GetUInt32(); -    owner = fields[5].GetUInt32(); -    buyout = fields[6].GetUInt32(); -    expire_time = fields[7].GetUInt32(); -    bidder = fields[8].GetUInt32(); -    bid = fields[9].GetUInt32(); -    startbid = fields[10].GetUInt32(); -    deposit = fields[11].GetUInt32(); - -    CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer); -    if (!auctioneerData) -    { -        TC_LOG_ERROR("misc", "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer); -        return false; -    } - -    CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id); -    if (!auctioneerInfo) -    { -        TC_LOG_ERROR("misc", "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id); -        return false; -    } - -    factionTemplateId = auctioneerInfo->faction; -    auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(factionTemplateId); - -    if (!auctionHouseEntry) -    { -        TC_LOG_ERROR("misc", "AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId); -        return false; -    } - -    return true; -} -  std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) const  {      std::ostringstream strm;  | 
