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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 9e899d788cd..6c73a4ad680 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -92,7 +92,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
return;
uint32 bidderAccId = 0;
- ObjectGuid bidderGuid(HIGHGUID_PLAYER, auction->bidder);
+ ObjectGuid bidderGuid(HighGuid::Player, auction->bidder);
Player* bidder = ObjectAccessor::FindConnectedPlayer(bidderGuid);
// data for gm.log
std::string bidderName;
@@ -115,7 +115,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
if (logGmTrade)
{
- ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid ownerGuid = ObjectGuid(HighGuid::Player, auction->owner);
std::string ownerName;
if (!sObjectMgr->GetPlayerNameByGUID(ownerGuid, ownerName))
ownerName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
@@ -156,7 +156,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
{
- ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
@@ -168,7 +168,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
{
- ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
@@ -199,7 +199,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
if (!pItem)
return;
- ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
@@ -222,7 +222,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
//this function sends mail to old bidder
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
- ObjectGuid oldBidder_guid(HIGHGUID_PLAYER, auction->bidder);
+ ObjectGuid oldBidder_guid(HighGuid::Player, auction->bidder);
Player* oldBidder = ObjectAccessor::FindConnectedPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
@@ -244,7 +244,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
//this function sends mail, when auction is cancelled to old bidder
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item)
{
- ObjectGuid bidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
+ ObjectGuid bidder_guid = ObjectGuid(HighGuid::Player, auction->bidder);
Player* bidder = ObjectAccessor::FindConnectedPlayer(bidder_guid);
uint32 bidder_accId = 0;
@@ -761,7 +761,7 @@ std::string AuctionEntry::BuildAuctionMailBody(uint64 lowGuid, uint32 bid, uint3
{
std::ostringstream strm;
strm.width(16);
- strm << std::right << std::hex << ObjectGuid(HIGHGUID_PLAYER, lowGuid); // HIGHGUID_PLAYER always present, even for empty guids
+ strm << std::right << std::hex << ObjectGuid(HighGuid::Player, lowGuid); // HIGHGUID_PLAYER always present, even for empty guids
strm << std::dec << ':' << bid << ':' << buyout;
strm << ':' << deposit << ':' << cut;
return strm.str();