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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp38
1 files changed, 21 insertions, 17 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a6ff7f558a7..1dabff8a76e 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -16,23 +16,27 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "AuctionHouseMgr.h"
+#include "AuctionHouseBot.h"
+#include "AccountMgr.h"
+#include "Bag.h"
#include "Common.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
+#include "CharacterCache.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
-#include "ScriptMgr.h"
-#include "AccountMgr.h"
-#include "AuctionHouseMgr.h"
-#include "AuctionHouseBot.h"
+#include "GameTime.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
-#include "CharacterCache.h"
-#include "GameTime.h"
+#include "Mail.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Realm.h"
+#include "ScriptMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
enum eAuctionHouse
{
@@ -437,7 +441,7 @@ bool AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry, It
return true;
}
-uint32 AuctionHouseMgr::PendingAuctionCount(const Player* player) const
+uint32 AuctionHouseMgr::PendingAuctionCount(Player const* player) const
{
auto const itr = pendingAuctionMap.find(player->GetGUID());
if (itr != pendingAuctionMap.end())
@@ -523,7 +527,7 @@ void AuctionHouseMgr::UpdatePendingAuctions()
{
AuctionEntry* AH = (*AHitr);
++AHitr;
- AH->expire_time = time(NULL);
+ AH->expire_time = time(nullptr);
AH->DeleteFromDB(trans);
AH->SaveToDB(trans);
}
@@ -754,7 +758,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
continue;
// local name
- if (localeConstant >= LOCALE_enUS)
+ if (localeConstant != LOCALE_enUS)
if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
ObjectMgr::GetLocaleString(il->Name, localeConstant, name);
@@ -773,13 +777,13 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (propRefID < 0)
{
- const ItemRandomSuffixEntry* itemRandSuffix = sItemRandomSuffixStore.LookupEntry(-propRefID);
+ ItemRandomSuffixEntry const* itemRandSuffix = sItemRandomSuffixStore.LookupEntry(-propRefID);
if (itemRandSuffix)
suffix = itemRandSuffix->nameSuffix;
}
else
{
- const ItemRandomPropertiesEntry* itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
+ ItemRandomPropertiesEntry const* itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
if (itemRandProp)
suffix = itemRandProp->nameSuffix;
}
@@ -838,7 +842,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data, Item* sourceItem) const
data << uint32(bid ? GetAuctionOutBid() : 0);
// Minimal outbid
data << uint32(buyout); // Auction->buyout
- data << uint32((expire_time - time(NULL)) * IN_MILLISECONDS); // time left
+ data << uint32((expire_time - time(nullptr)) * IN_MILLISECONDS); // time left
data << uint64(bidder); // auction->bidder current
data << uint32(bid); // current bid
return true;