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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 4fb3f395387..b2888c0d70d 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -145,7 +145,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, pItem->GetGUIDLow());
trans->Append(stmt);
@@ -308,7 +308,7 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 oldMSTime = getMSTime();
// data needs to be at first place for Item::LoadFromDB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTION_ITEMS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -355,7 +355,7 @@ void AuctionHouseMgr::LoadAuctions()
{
uint32 oldMSTime = getMSTime();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTIONS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -704,7 +704,7 @@ void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
void AuctionEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_AUCTION);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
stmt->setUInt32(0, Id);
stmt->setUInt32(1, auctioneer);
stmt->setUInt32(2, item_guidlow);
@@ -776,7 +776,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
time_t curTime = sWorld->GetGameTime();
// Query the DB to see if there are any expired auctions
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_EXPIRED_AUCTIONS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_AUCTIONS);
stmt->setUInt32(0, (uint32)curTime+60);
PreparedQueryResult expAuctions = CharacterDatabase.Query(stmt);