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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a29f9414fa9..9b98e99e326 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -75,10 +75,10 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
uint32 timeHr = (((time / 60) / 60) / 12);
uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
if (deposit < AH_MINIMUM_DEPOSIT)
return AH_MINIMUM_DEPOSIT;
@@ -259,7 +259,7 @@ void AuctionHouseMgr::LoadAuctionItems()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
return;
}
@@ -276,7 +276,7 @@ void AuctionHouseMgr::LoadAuctionItems()
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, itemEntry);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, itemEntry);
continue;
}
@@ -292,7 +292,7 @@ void AuctionHouseMgr::LoadAuctionItems()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -305,7 +305,7 @@ void AuctionHouseMgr::LoadAuctions()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
@@ -331,7 +331,7 @@ void AuctionHouseMgr::LoadAuctions()
CharacterDatabase.CommitTransaction(trans);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -601,7 +601,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
Item* item = sAuctionMgr->GetAItem(itemGUIDLow);
if (!item)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, itemGUIDLow);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, itemGUIDLow);
return false;
}
data << uint32(Id);
@@ -684,14 +684,14 @@ bool AuctionEntry::LoadFromDB(Field* fields)
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
if (!auctioneerData)
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
return false;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
if (!auctioneerInfo)
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
return false;
}
@@ -699,7 +699,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(factionTemplateId);
if (!auctionHouseEntry)
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
return false;
}
@@ -707,7 +707,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
// and itemEntry in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
if (!sAuctionMgr->GetAItem(itemGUIDLow))
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing item : %u", Id, itemGUIDLow);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has not a existing item : %u", Id, itemGUIDLow);
return false;
}
return true;
@@ -731,7 +731,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
if (!expAuctions)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> No expired auctions to delete");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> No expired auctions to delete");
return;
}
@@ -780,7 +780,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
}
while (expAuctions->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Deleted %u expired auctions in %u ms", expirecount, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Deleted %u expired auctions in %u ms", expirecount, GetMSTimeDiffToNow(oldMSTime));
}
@@ -807,14 +807,14 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
if (!auctioneerData)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
return false;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
if (!auctioneerInfo)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
return false;
}
@@ -823,7 +823,7 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
if (!auctionHouseEntry)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
return false;
}