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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index e4bf0e0fb40..36d318a0ed4 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -473,7 +473,7 @@ uint64 AuctionHouseMgr::GetItemAuctionDeposit(Player* player, Item* item, Minute
std::string AuctionHouseMgr::BuildItemAuctionMailSubject(AuctionMailType type, AuctionPosting const* auction)
{
return BuildAuctionMailSubject(auction->Items[0]->GetEntry(), type, auction->Id, auction->GetTotalItemCount(),
- auction->Items[0]->GetModifier(ITEM_MODIFIER_BATTLE_PET_SPECIES_ID), auction->Items[0]->GetContext(), *auction->Items[0]->m_itemData->BonusListIDs);
+ auction->Items[0]->GetModifier(ITEM_MODIFIER_BATTLE_PET_SPECIES_ID), auction->Items[0]->GetContext(), auction->Items[0]->GetBonusListIDs());
}
std::string AuctionHouseMgr::BuildCommodityAuctionMailSubject(AuctionMailType type, uint32 itemId, uint32 itemCount)
@@ -1231,7 +1231,7 @@ void AuctionHouseObject::BuildListBuckets(WorldPackets::AuctionHouse::AuctionLis
if (!(classFilters->Classes[bucketData->ItemClass].SubclassMask & (1 << bucketData->ItemSubClass)))
continue;
- if (!(classFilters->Classes[bucketData->ItemClass].InvTypes[bucketData->ItemSubClass] & (1 << bucketData->InventoryType)))
+ if (!(classFilters->Classes[bucketData->ItemClass].InvTypes[bucketData->ItemSubClass] & (UI64LIT(1) << bucketData->InventoryType)))
continue;
}
}