diff options
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index a42b0ea43c1..e3d01e5d594 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -1339,7 +1339,7 @@ void AuctionHouseObject::BuildListBuckets(WorldPackets::AuctionHouse::AuctionLis } -void AuctionHouseObject::BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& listBidderItemsResult, Player* player, +void AuctionHouseObject::BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult& listBiddedItemsResult, Player* player, uint32 /*offset*/, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const { // always full list @@ -1353,12 +1353,12 @@ void AuctionHouseObject::BuildListBidderItems(WorldPackets::AuctionHouse::Auctio for (AuctionPosting const* resultAuction : auctions) { - listBidderItemsResult.Items.emplace_back(); - WorldPackets::AuctionHouse::AuctionItem& auctionItem = listBidderItemsResult.Items.back(); + listBiddedItemsResult.Items.emplace_back(); + WorldPackets::AuctionHouse::AuctionItem& auctionItem = listBiddedItemsResult.Items.back(); resultAuction->BuildAuctionItem(&auctionItem, true, true, true, false); } - listBidderItemsResult.HasMoreResults = false; + listBiddedItemsResult.HasMoreResults = false; } void AuctionHouseObject::BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, AuctionsBucketKey const& bucketKey, @@ -1418,7 +1418,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPackets::AuctionHouse::Aucti listItemsResult.HasMoreResults = builder.HasMoreResults(); } -void AuctionHouseObject::BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& listOwnerItemsResult, Player* player, +void AuctionHouseObject::BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult& listOwnedItemsResult, Player* player, uint32 /*offset*/, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) { // always full list @@ -1432,12 +1432,12 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPackets::AuctionHouse::Auction for (AuctionPosting const* resultAuction : auctions) { - listOwnerItemsResult.Items.emplace_back(); - WorldPackets::AuctionHouse::AuctionItem& auctionItem = listOwnerItemsResult.Items.back(); + listOwnedItemsResult.Items.emplace_back(); + WorldPackets::AuctionHouse::AuctionItem& auctionItem = listOwnedItemsResult.Items.back(); resultAuction->BuildAuctionItem(&auctionItem, true, true, false, false); } - listOwnerItemsResult.HasMoreResults = false; + listOwnedItemsResult.HasMoreResults = false; } /* |