aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a42b0ea43c1..e3d01e5d594 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -1339,7 +1339,7 @@ void AuctionHouseObject::BuildListBuckets(WorldPackets::AuctionHouse::AuctionLis
}
-void AuctionHouseObject::BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& listBidderItemsResult, Player* player,
+void AuctionHouseObject::BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult& listBiddedItemsResult, Player* player,
uint32 /*offset*/, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const
{
// always full list
@@ -1353,12 +1353,12 @@ void AuctionHouseObject::BuildListBidderItems(WorldPackets::AuctionHouse::Auctio
for (AuctionPosting const* resultAuction : auctions)
{
- listBidderItemsResult.Items.emplace_back();
- WorldPackets::AuctionHouse::AuctionItem& auctionItem = listBidderItemsResult.Items.back();
+ listBiddedItemsResult.Items.emplace_back();
+ WorldPackets::AuctionHouse::AuctionItem& auctionItem = listBiddedItemsResult.Items.back();
resultAuction->BuildAuctionItem(&auctionItem, true, true, true, false);
}
- listBidderItemsResult.HasMoreResults = false;
+ listBiddedItemsResult.HasMoreResults = false;
}
void AuctionHouseObject::BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, AuctionsBucketKey const& bucketKey,
@@ -1418,7 +1418,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPackets::AuctionHouse::Aucti
listItemsResult.HasMoreResults = builder.HasMoreResults();
}
-void AuctionHouseObject::BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& listOwnerItemsResult, Player* player,
+void AuctionHouseObject::BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult& listOwnedItemsResult, Player* player,
uint32 /*offset*/, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount)
{
// always full list
@@ -1432,12 +1432,12 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPackets::AuctionHouse::Auction
for (AuctionPosting const* resultAuction : auctions)
{
- listOwnerItemsResult.Items.emplace_back();
- WorldPackets::AuctionHouse::AuctionItem& auctionItem = listOwnerItemsResult.Items.back();
+ listOwnedItemsResult.Items.emplace_back();
+ WorldPackets::AuctionHouse::AuctionItem& auctionItem = listOwnedItemsResult.Items.back();
resultAuction->BuildAuctionItem(&auctionItem, true, true, false, false);
}
- listOwnerItemsResult.HasMoreResults = false;
+ listOwnedItemsResult.HasMoreResults = false;
}
/*