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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 4b48f1f341b..265eb6f38ba 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -91,7 +91,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
return;
uint32 bidderAccId = 0;
- ObjectGuid bidderGuid(HIGHGUID_PLAYER, auction->bidder);
+ ObjectGuid bidderGuid(HighGuid::Player, auction->bidder);
Player* bidder = ObjectAccessor::FindConnectedPlayer(bidderGuid);
// data for gm.log
std::string bidderName;
@@ -114,7 +114,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
if (logGmTrade)
{
- ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid ownerGuid = ObjectGuid(HighGuid::Player, auction->owner);
std::string ownerName;
if (!sObjectMgr->GetPlayerNameByGUID(ownerGuid, ownerName))
ownerName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
@@ -132,7 +132,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
// owner in `data` will set at mail receive and item extracting
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, auction->bidder);
- stmt->setUInt32(1, pItem->GetGUIDLow());
+ stmt->setUInt32(1, pItem->GetGUID().GetCounter());
trans->Append(stmt);
if (bidder)
@@ -155,7 +155,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
{
- ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
@@ -167,7 +167,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
{
- ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
@@ -198,7 +198,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
if (!pItem)
return;
- ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
+ ObjectGuid owner_guid(HighGuid::Player, auction->owner);
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
@@ -221,7 +221,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
//this function sends mail to old bidder
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
- ObjectGuid oldBidder_guid(HIGHGUID_PLAYER, auction->bidder);
+ ObjectGuid oldBidder_guid(HighGuid::Player, auction->bidder);
Player* oldBidder = ObjectAccessor::FindConnectedPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
@@ -243,7 +243,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
//this function sends mail, when auction is cancelled to old bidder
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
{
- ObjectGuid bidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
+ ObjectGuid bidder_guid = ObjectGuid(HighGuid::Player, auction->bidder);
Player* bidder = ObjectAccessor::FindConnectedPlayer(bidder_guid);
uint32 bidder_accId = 0;
@@ -355,8 +355,8 @@ void AuctionHouseMgr::LoadAuctions()
void AuctionHouseMgr::AddAItem(Item* it)
{
ASSERT(it);
- ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end());
- mAitems[it->GetGUIDLow()] = it;
+ ASSERT(mAitems.find(it->GetGUID().GetCounter()) == mAitems.end());
+ mAitems[it->GetGUID().GetCounter()] = it;
}
bool AuctionHouseMgr::RemoveAItem(uint32 id, bool deleteItem)
@@ -498,7 +498,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
- if (Aentry && Aentry->bidder == player->GetGUIDLow())
+ if (Aentry && Aentry->bidder == player->GetGUID().GetCounter())
{
if (itr->second->BuildAuctionInfo(data))
++count;
@@ -513,7 +513,7 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
- if (Aentry && Aentry->owner == player->GetGUIDLow())
+ if (Aentry && Aentry->owner == player->GetGUID().GetCounter())
{
if (Aentry->BuildAuctionInfo(data))
++count;
@@ -756,7 +756,7 @@ std::string AuctionEntry::BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint3
{
std::ostringstream strm;
strm.width(16);
- strm << std::right << std::hex << ObjectGuid(HIGHGUID_PLAYER, lowGuid).GetRawValue(); // HIGHGUID_PLAYER always present, even for empty guids
+ strm << std::right << std::hex << ObjectGuid(HighGuid::Player, lowGuid).GetRawValue(); // HighGuid::Player always present, even for empty guids
strm << std::dec << ':' << bid << ':' << buyout;
strm << ':' << deposit << ':' << cut;
return strm.str();