diff options
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.h')
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index a55772e1611..2a0816fd21a 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -42,8 +42,8 @@ namespace WorldPackets struct AuctionSortDef; struct BucketInfo; class AuctionListBucketsResult; - class AuctionListBidderItemsResult; - class AuctionListOwnerItemsResult; + class AuctionListBiddedItemsResult; + class AuctionListOwnedItemsResult; class AuctionListItemsResult; class AuctionReplicateResponse; } @@ -302,13 +302,13 @@ public: void BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult& listBucketsResult, Player* player, WorldPackets::AuctionHouse::AuctionBucketKey const* keys, std::size_t keysCount, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount); - void BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& listBidderItemsResult, Player* player, + void BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult& listBiddedItemsResult, Player* player, uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const; void BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, AuctionsBucketKey const& bucketKey, uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const; void BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, uint32 itemId, uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const; - void BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& listOwnerItemsResult, Player* player, + void BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult& listOwnedItemsResult, Player* player, uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount); void BuildReplicate(WorldPackets::AuctionHouse::AuctionReplicateResponse& replicateResponse, Player* player, uint32 global, uint32 cursor, uint32 tombstone, uint32 count); |