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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.h
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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index a55772e1611..2a0816fd21a 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -42,8 +42,8 @@ namespace WorldPackets
struct AuctionSortDef;
struct BucketInfo;
class AuctionListBucketsResult;
- class AuctionListBidderItemsResult;
- class AuctionListOwnerItemsResult;
+ class AuctionListBiddedItemsResult;
+ class AuctionListOwnedItemsResult;
class AuctionListItemsResult;
class AuctionReplicateResponse;
}
@@ -302,13 +302,13 @@ public:
void BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult& listBucketsResult, Player* player,
WorldPackets::AuctionHouse::AuctionBucketKey const* keys, std::size_t keysCount,
WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount);
- void BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& listBidderItemsResult, Player* player,
+ void BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult& listBiddedItemsResult, Player* player,
uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const;
void BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, AuctionsBucketKey const& bucketKey,
uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const;
void BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, uint32 itemId,
uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const;
- void BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& listOwnerItemsResult, Player* player,
+ void BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult& listOwnedItemsResult, Player* player,
uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount);
void BuildReplicate(WorldPackets::AuctionHouse::AuctionReplicateResponse& replicateResponse, Player* player,
uint32 global, uint32 cursor, uint32 tombstone, uint32 count);