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path: root/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
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Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBot.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.cpp66
1 files changed, 64 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
index 74f0aaf428a..22463059334 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
@@ -19,6 +19,7 @@
#include "Item.h"
#include "World.h"
#include "Config.h"
+#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "AuctionHouseBot.h"
#include "AuctionHouseBotBuyer.h"
@@ -56,6 +57,36 @@ bool AuctionBotConfig::Initialize()
_itemsPerCycleBoost = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST);
_itemsPerCycleNormal = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL);
+ if (GetConfig(CONFIG_AHBOT_ACCOUNT_ID))
+ {
+ // check character count
+ uint32 charcount = AccountMgr::GetCharactersCount(GetConfig(CONFIG_AHBOT_ACCOUNT_ID));
+ if (charcount)
+ {
+ // find account guids associated with ahbot account
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
+ stmt->setUInt32(0, GetConfig(CONFIG_AHBOT_ACCOUNT_ID));
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
+ for (uint32 charno = 0; charno < result->GetRowCount(); charno++)
+ {
+ _AHBotCharacters.push_back((*result)[0].GetUInt32());
+ result->NextRow();
+ }
+
+ TC_LOG_DEBUG("ahbot", "AuctionHouseBot found %i characters", charcount);
+ }
+ else
+ {
+ _AHBotCharacters.push_back(uint32(0));
+ TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID has no associated characters.");
+ }
+ }
+ else
+ {
+ _AHBotCharacters.push_back(uint32(0));
+ }
+
return true;
}
@@ -111,6 +142,8 @@ void AuctionBotConfig::SetConfig(AuctionBotConfigFloatValues index, char const*
//Get AuctionHousebot configuration file
void AuctionBotConfig::GetConfigFromFile()
{
+ SetConfig(CONFIG_AHBOT_ACCOUNT_ID, "AuctionHouseBot.Account", 0);
+
SetConfigMax(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Alliance.Items.Amount.Ratio", 100, 10000);
SetConfigMax(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Horde.Items.Amount.Ratio", 100, 10000);
SetConfigMax(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Neutral.Items.Amount.Ratio", 100, 10000);
@@ -272,6 +305,35 @@ char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType)
return names[houseType];
}
+// Picks a random character from the list of AHBot chars
+uint32 AuctionBotConfig::GetRandChar() const
+{
+ return _AHBotCharacters[urand(0, _AHBotCharacters.size() - 1)];
+}
+
+// Picks a random AHBot character, but excludes a specific one. This is used
+// to have another character than the auction owner place bids
+uint32 AuctionBotConfig::GetRandCharExclude(uint32 exclude) const
+{
+ // avoid freezing if only one ahbot char (which defeats the purpose but oh well)
+ if (_AHBotCharacters.size() == 1)
+ return _AHBotCharacters[0];
+
+ uint32 result;
+ do
+ {
+ result = GetRandChar();
+ }
+ while (result == exclude);
+
+ return result;
+}
+
+bool AuctionBotConfig::IsBotChar(uint32 characterID) const
+{
+ return !characterID || std::find(_AHBotCharacters.begin(), _AHBotCharacters.end(), characterID) != _AHBotCharacters.end();
+}
+
uint32 AuctionBotConfig::GetConfigItemAmountRatio(AuctionHouseType houseType) const
{
switch (houseType)
@@ -408,7 +470,7 @@ void AuctionHouseBot::PrepareStatusInfos(AuctionHouseBotStatusInfo& statusInfo)
if (Item* item = sAuctionMgr->GetAItem(auctionEntry->itemGUIDLow))
{
ItemTemplate const* prototype = item->GetTemplate();
- if (!auctionEntry->owner) // Add only ahbot items
+ if (!auctionEntry->owner || sAuctionBotConfig->IsBotChar(auctionEntry->owner)) // Add only ahbot items
{
if (prototype->Quality < MAX_AUCTION_QUALITY)
++statusInfo[i].QualityInfo[prototype->Quality];
@@ -426,7 +488,7 @@ void AuctionHouseBot::Rebuild(bool all)
{
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(AuctionHouseType(i));
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
- if (!itr->second->owner) // ahbot auction
+ if (!itr->second->owner || sAuctionBotConfig->IsBotChar(itr->second->owner)) // ahbot auction
if (all || itr->second->bid == 0) // expire now auction if no bid or forced
itr->second->expire_time = sWorld->GetGameTime();
}