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Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index a025d75d9fc..3594a4200b9 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -389,7 +389,7 @@ uint32 AuctionBotBuyer::GetChanceMultiplier(uint32 quality)
// Buys the auction and does necessary actions to complete the buyout
void AuctionBotBuyer::BuyEntry(AuctionEntry* auction, AuctionHouseObject* auctionHouse)
{
- TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / GOLD);
+ TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / float(GOLD));
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -420,7 +420,7 @@ void AuctionBotBuyer::BuyEntry(AuctionEntry* auction, AuctionHouseObject* auctio
// Bids on the auction and does the necessary actions for bidding
void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
{
- TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / GOLD);
+ TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / float(GOLD));
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();