diff options
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp')
-rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index bcecc20c41a..5acb56b5173 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -533,6 +533,23 @@ void AuctionBotSeller::LoadItemsQuantity(SellerConfiguration& config) config.SetItemsQuantityPerClass(AUCTION_QUALITY_YELLOW, ITEM_CLASS_GLYPH, 0); // ============================================================================================ + // Set Stack Quantities + config.SetRandomStackRatioPerClass(ITEM_CLASS_CONSUMABLE, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_CONTAINER, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_WEAPON, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_GEM, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_ARMOR, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_REAGENT, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_PROJECTILE, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_TRADE_GOODS, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_GENERIC, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_RECIPE, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_QUIVER, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_QUEST, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_KEY, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_MISC, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC)); + config.SetRandomStackRatioPerClass(ITEM_CLASS_GLYPH, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH)); + // Set the best value to get nearest amount of items wanted for (uint32 j = 0; j < MAX_AUCTION_QUALITY; ++j) { @@ -719,6 +736,15 @@ void AuctionBotSeller::SetPricesOfItem(ItemTemplate const* itemProto, SellerConf bidp = urand(basePrice - range, basePrice + range) + 1; } +// Determines the stack size to use for the item +uint32 AuctionBotSeller::GetStackSizeForItem(ItemTemplate const* itemProto, SellerConfiguration& config) const +{ + if (config.GetRandomStackRatioPerClass(ItemClass(itemProto->Class)) > urand(0, 99)) + return urand(1, itemProto->GetMaxStackSize()); + else + return 1; +} + // Determine the multiplier for the sell price of any weapon without a buy price. uint32 AuctionBotSeller::GetSellModifier(ItemTemplate const* prototype) { @@ -952,7 +978,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) continue; } - uint32 stackCount = urand(1, prototype->GetMaxStackSize()); + uint32 stackCount = GetStackSizeForItem(prototype, config); Item* item = Item::CreateItem(itemId, stackCount); if (!item) |