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Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index 4c74727a03e..f943995a152 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -15,10 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "AuctionHouseBotSeller.h"
+#include "AuctionHouseMgr.h"
+#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectMgr.h"
-#include "AuctionHouseMgr.h"
-#include "AuctionHouseBotSeller.h"
#include "Random.h"
AuctionBotSeller::AuctionBotSeller()
@@ -988,7 +989,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
// Update the just created item so that if it needs random properties it has them.
// Ex: Notched Shortsword of Stamina will only generate as a Notched Shortsword without this.
- item->SetItemRandomProperties(Item::GenerateItemRandomPropertyId(itemId));
+ item->SetItemRandomProperties(GenerateItemRandomPropertyId(itemId));
uint32 buyoutPrice;
uint32 bidPrice = 0;