diff options
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp')
-rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 404d2959e7a..36b11cfb685 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -61,8 +61,8 @@ bool AuctionBotSeller::Initialize() excludeItems.insert(atol(temp.c_str())); } - TC_LOG_DEBUG("ahbot", "Forced Inclusion " SZFMTD " items", includeItems.size()); - TC_LOG_DEBUG("ahbot", "Forced Exclusion " SZFMTD " items", excludeItems.size()); + TC_LOG_DEBUG("ahbot", "Forced Inclusion {} items", includeItems.size()); + TC_LOG_DEBUG("ahbot", "Forced Exclusion {} items", excludeItems.size()); TC_LOG_DEBUG("ahbot", "Loading npc vendor items for filter.."); CreatureTemplateContainer const& creatures = sObjectMgr->GetCreatureTemplates(); @@ -71,7 +71,7 @@ bool AuctionBotSeller::Initialize() for (VendorItem const& vendorItem : data->m_items) npcItems.insert(vendorItem.item); - TC_LOG_DEBUG("ahbot", "Npc vendor filter has " SZFMTD " items", npcItems.size()); + TC_LOG_DEBUG("ahbot", "Npc vendor filter has {} items", npcItems.size()); TC_LOG_DEBUG("ahbot", "Loading loot items for filter.."); QueryResult result = WorldDatabase.PQuery( @@ -101,7 +101,7 @@ bool AuctionBotSeller::Initialize() } while (result->NextRow()); } - TC_LOG_DEBUG("ahbot", "Loot filter has " SZFMTD " items", lootItems.size()); + TC_LOG_DEBUG("ahbot", "Loot filter has {} items", lootItems.size()); TC_LOG_DEBUG("ahbot", "Sorting and cleaning items for AHBot seller..."); uint32 itemsAdded = 0; @@ -349,7 +349,7 @@ bool AuctionBotSeller::Initialize() return false; } - TC_LOG_DEBUG("ahbot", "AuctionHouseBot seller will use %u items to fill auction house (according your config choices)", itemsAdded); + TC_LOG_DEBUG("ahbot", "AuctionHouseBot seller will use {} items to fill auction house (according your config choices)", itemsAdded); LoadConfig(); @@ -546,7 +546,7 @@ uint32 AuctionBotSeller::SetStat(SellerConfiguration& config) TC_LOG_DEBUG("ahbot", "AHBot: Missed Item \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow"); for (uint32 i = 0; i < MAX_ITEM_CLASS; ++i) { - TC_LOG_DEBUG("ahbot", "AHBot: \t\t%u\t%u\t%u\t%u\t%u\t%u\t%u", + TC_LOG_DEBUG("ahbot", "AHBot: \t\t{}\t{}\t{}\t{}\t{}\t{}\t{}", config.GetMissedItemsPerClass(AUCTION_QUALITY_GRAY, (ItemClass)i), config.GetMissedItemsPerClass(AUCTION_QUALITY_WHITE, (ItemClass)i), config.GetMissedItemsPerClass(AUCTION_QUALITY_GREEN, (ItemClass)i), @@ -852,7 +852,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) ItemTemplate const* prototype = sObjectMgr->GetItemTemplate(itemId); if (!prototype) { - TC_LOG_DEBUG("ahbot", "AHBot: Unknown item %u auction creating attempt.", itemId); + TC_LOG_DEBUG("ahbot", "AHBot: Unknown item {} auction creating attempt.", itemId); continue; } @@ -861,7 +861,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) Item* item = Item::CreateItem(itemId, stackCount, ItemContext::NONE); if (!item) { - TC_LOG_ERROR("ahbot", "AHBot: Item::CreateItem() returned NULL for item %u (stack: %u)", itemId, stackCount); + TC_LOG_ERROR("ahbot", "AHBot: Item::CreateItem() returned NULL for item {} (stack: {})", itemId, stackCount); return; } @@ -908,14 +908,14 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) } CharacterDatabase.CommitTransaction(trans); - TC_LOG_DEBUG("ahbot", "AHBot: Added %u items to auction", count); + TC_LOG_DEBUG("ahbot", "AHBot: Added {} items to auction", count); } bool AuctionBotSeller::Update(AuctionHouseType houseType) { if (sAuctionBotConfig->GetConfigItemAmountRatio(houseType) > 0) { - TC_LOG_DEBUG("ahbot", "AHBot: %s selling ...", AuctionBotConfig::GetHouseTypeName(houseType)); + TC_LOG_DEBUG("ahbot", "AHBot: {} selling ...", AuctionBotConfig::GetHouseTypeName(houseType)); if (SetStat(_houseConfig[houseType])) AddNewAuctions(_houseConfig[houseType]); return true; |