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Diffstat (limited to 'src/server/game/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/AuctionHouseHandler.cpp | 664 |
1 files changed, 664 insertions, 0 deletions
diff --git a/src/server/game/AuctionHouseHandler.cpp b/src/server/game/AuctionHouseHandler.cpp new file mode 100644 index 00000000000..8fec3b7df1d --- /dev/null +++ b/src/server/game/AuctionHouseHandler.cpp @@ -0,0 +1,664 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ObjectMgr.h" +#include "Player.h" +#include "World.h" +#include "WorldPacket.h" +#include "WorldSession.h" + +#include "AuctionHouseBot.h" +#include "AuctionHouseMgr.h" +#include "Log.h" +#include "Opcodes.h" +#include "UpdateMask.h" +#include "Util.h" + +//please DO NOT use iterator++, because it is slower than ++iterator!!! +//post-incrementation is always slower than pre-incrementation ! + +//void called when player click on auctioneer npc +void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data) +{ + uint64 guid; //NPC guid + recv_data >> guid; + + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!unit) + { + sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + SendAuctionHello(guid, unit); +} + +//this void causes that auction window is opened +void WorldSession::SendAuctionHello(uint64 guid, Creature* unit) +{ + if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ)); + return; + } + + AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction()); + if (!ahEntry) + return; + + WorldPacket data(MSG_AUCTION_HELLO, 12); + data << uint64(guid); + data << uint32(ahEntry->houseId); + data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled + SendPacket(&data); +} + +//call this method when player bids, creates, or deletes auction +void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError) +{ + WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16); + data << auctionId; + data << Action; + data << ErrorCode; + if (!ErrorCode && Action) + data << bidError; //when bid, then send 0, once... + SendPacket(&data); +} + +//this function sends notification, if bidder is online +void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) +{ + WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); + data << uint32(location); + data << uint32(auctionId); + data << uint64(bidder); + data << uint32(bidSum); + data << uint32(diff); + data << uint32(item_template); + data << uint32(0); + SendPacket(&data); +} + +//this void causes on client to display: "Your auction sold" +void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) +{ + WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4)); + data << auction->Id; + data << auction->bid; + data << (uint32) 0; //unk + data << (uint32) 0; //unk + data << (uint32) 0; //unk + data << auction->item_template; + data << (uint32) 0; //unk + SendPacket(&data); +} + +//this function sends mail to old bidder +void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice) +{ + uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER); + Player *oldBidder = objmgr.GetPlayer(oldBidder_guid); + + uint32 oldBidder_accId = 0; + if (!oldBidder) + oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid); + + // old bidder exist + if (oldBidder || oldBidder_accId) + { + std::ostringstream msgAuctionOutbiddedSubject; + msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED << ":0:0"; + + if (oldBidder && !_player) + oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template); + + if (oldBidder && _player) + oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template); + + MailDraft(msgAuctionOutbiddedSubject.str(), "") // TODO: fix body + .AddMoney(auction->bid) + .SendMailTo(MailReceiver(oldBidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED); + } +} + +//this function sends mail, when auction is cancelled to old bidder +void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction) +{ + uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); + Player *bidder = objmgr.GetPlayer(bidder_guid); + + uint32 bidder_accId = 0; + if (!bidder) + bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); + + // bidder exist + if (bidder || bidder_accId) + { + std::ostringstream msgAuctionCancelledSubject; + msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER << ":0:0"; + + MailDraft(msgAuctionCancelledSubject.str(), "") // TODO: fix body + .AddMoney(auction->bid) + .SendMailTo(MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED); + } +} + +//this void creates new auction and adds auction to some auctionhouse +void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) +{ + uint64 auctioneer, item; + uint32 etime, bid, buyout; + recv_data >> auctioneer; + recv_data.read_skip<uint32>(); // const 1? + recv_data >> item; + recv_data.read_skip<uint32>(); // unk 3.2.2, const 1? + recv_data >> bid; + recv_data >> buyout; + recv_data >> etime; + + Player *pl = GetPlayer(); + + if (!item || !bid || !etime) + return; //check for cheaters + + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); + return; + } + + AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction()); + if (!auctionHouseEntry) + { + sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer))); + return; + } + + sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); + + // client send time in minutes, convert to common used sec time + etime *= MINUTE; + + sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); + + // client understand only 3 auction time + switch(etime) + { + case 1*MIN_AUCTION_TIME: + case 2*MIN_AUCTION_TIME: + case 4*MIN_AUCTION_TIME: + break; + default: + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + Item *it = pl->GetItemByGuid(item); + //do not allow to sell already auctioned items + if (auctionmgr.GetAItem(GUID_LOPART(item))) + { + sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item)); + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction) + if (!it) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); + return; + } + + if (!it->CanBeTraded()) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + + if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + return; + } + + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + + //we have to take deposit : + uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it); + if (pl->GetMoney() < deposit) + { + SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); + return; + } + + if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", + GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); + } + + pl->ModifyMoney(-int32(deposit)); + + uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME)); + + AuctionEntry *AH = new AuctionEntry; + AH->Id = objmgr.GenerateAuctionID(); + if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) + AH->auctioneer = 23442; + else + AH->auctioneer = GUID_LOPART(auctioneer); + AH->item_guidlow = GUID_LOPART(item); + AH->item_template = it->GetEntry(); + AH->owner = pl->GetGUIDLow(); + AH->startbid = bid; + AH->bidder = 0; + AH->bid = 0; + AH->buyout = buyout; + AH->expire_time = time(NULL) + auction_time; + AH->deposit = deposit; + AH->auctionHouseEntry = auctionHouseEntry; + + sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId()); + auctionmgr.AddAItem(it); + auctionHouse->AddAuction(AH); + + pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true); + + CharacterDatabase.BeginTransaction(); + it->DeleteFromInventoryDB(); + it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone + AH->SaveToDB(); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); + + SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); + + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); +} + +//this function is called when client bids or buys out auction +void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) +{ + uint64 auctioneer; + uint32 auctionId; + uint32 price; + recv_data >> auctioneer; + recv_data >> auctionId >> price; + + if (!auctionId || !price) + return; //check for cheaters + + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + AuctionHouseObject *auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + + AuctionEntry *auction = auctionHouse->GetAuction(auctionId); + Player *pl = GetPlayer(); + + if (!auction || auction->owner == pl->GetGUIDLow()) + { + //you cannot bid your own auction: + SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); + return; + } + + // impossible have online own another character (use this for speedup check in case online owner) + Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); + if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId()) + { + //you cannot bid your another character auction: + SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); + return; + } + + // cheating + if (price <= auction->bid || price < auction->startbid) + return; + + // price too low for next bid if not buyout + if ((price < auction->buyout || auction->buyout == 0) && + price < auction->bid + auction->GetAuctionOutBid()) + { + //auction has already higher bid, client tests it! + return; + } + + if (price > pl->GetMoney()) + { + //you don't have enought money!, client tests! + //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); + return; + } + + if (price < auction->buyout || auction->buyout == 0) + { + if (auction->bidder > 0) + { + if (auction->bidder == pl->GetGUIDLow()) + pl->ModifyMoney(-int32(price - auction->bid)); + else + { + // mail to last bidder and return money + SendAuctionOutbiddedMail(auction, price); + pl->ModifyMoney(-int32(price)); + } + } + else + pl->ModifyMoney(-int32(price)); + + auction->bidder = pl->GetGUIDLow(); + auction->bid = price; + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); + + // after this update we should save player's money ... + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); + + SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0); + } + else + { + //buyout: + if (pl->GetGUIDLow() == auction->bidder) + pl->ModifyMoney(-int32(auction->buyout - auction->bid)); + else + { + pl->ModifyMoney(-int32(auction->buyout)); + if (auction->bidder) //buyout for bidded auction .. + SendAuctionOutbiddedMail(auction, auction->buyout); + } + auction->bidder = pl->GetGUIDLow(); + auction->bid = auction->buyout; + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); + + auctionmgr.SendAuctionSalePendingMail(auction); + auctionmgr.SendAuctionSuccessfulMail(auction); + auctionmgr.SendAuctionWonMail(auction); + + SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); + + CharacterDatabase.BeginTransaction(); + auction->DeleteFromDB(); + uint32 item_template = auction->item_template; + auctionmgr.RemoveAItem(auction->item_guidlow); + auctionHouse->RemoveAuction(auction, item_template); + } + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); +} + +//this void is called when auction_owner cancels his auction +void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) +{ + uint64 auctioneer; + uint32 auctionId; + recv_data >> auctioneer; + recv_data >> auctionId; + //sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId); + + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + + AuctionEntry *auction = auctionHouse->GetAuction(auctionId); + Player *pl = GetPlayer(); + + if (auction && auction->owner == pl->GetGUIDLow()) + { + Item *pItem = auctionmgr.GetAItem(auction->item_guidlow); + if (pItem) + { + if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid + { + uint32 auctionCut = auction->GetAuctionCut(); + if (pl->GetMoney() < auctionCut) //player doesn't have enough money, maybe message needed + return; + //some auctionBidderNotification would be needed, but don't know that parts.. + SendAuctionCancelledToBidderMail(auction); + pl->ModifyMoney(-int32(auctionCut)); + } + // Return the item by mail + std::ostringstream msgAuctionCanceledOwner; + msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED << ":0:0"; + + // item will deleted or added to received mail list + MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body + .AddItem(pItem) + .SendMailTo(pl, auction, MAIL_CHECK_MASK_COPIED); + } + else + { + sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow); + SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR); + return; + } + } + else + { + SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR); + //this code isn't possible ... maybe there should be assert + sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId); + return; + } + + //inform player, that auction is removed + SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK); + + // Now remove the auction + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + auction->DeleteFromDB(); + uint32 item_template = auction->item_template; + auctionmgr.RemoveAItem(auction->item_guidlow); + auctionHouse->RemoveAuction(auction, item_template); + CharacterDatabase.CommitTransaction(); +} + +//called when player lists his bids +void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) +{ + uint64 guid; //NPC guid + uint32 listfrom; //page of auctions + uint32 outbiddedCount; //count of outbidded auctions + + recv_data >> guid; + recv_data >> listfrom; // not used in fact (this list not have page control in client) + recv_data >> outbiddedCount; + if (recv_data.size() != (16 + outbiddedCount * 4)) + { + sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4)); + outbiddedCount = 0; + } + + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + + WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4)); + Player *pl = GetPlayer(); + data << (uint32) 0; //add 0 as count + uint32 count = 0; + uint32 totalcount = 0; + while (outbiddedCount > 0) //add all data, which client requires + { + --outbiddedCount; + uint32 outbiddedAuctionId; + recv_data >> outbiddedAuctionId; + AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId); + if (auction && auction->BuildAuctionInfo(data)) + { + ++totalcount; + ++count; + } + } + + auctionHouse->BuildListBidderItems(data,pl,count,totalcount); + data.put<uint32>(0, count); // add count to placeholder + data << totalcount; + data << (uint32)300; //unk 2.3.0 + SendPacket(&data); +} + +//this void sends player info about his auctions +void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) +{ + uint32 listfrom; + uint64 guid; + + recv_data >> guid; + recv_data >> listfrom; // not used in fact (this list not have page control in client) + + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + + WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4)); + data << (uint32) 0; // amount place holder + + uint32 count = 0; + uint32 totalcount = 0; + + auctionHouse->BuildListOwnerItems(data,_player,count,totalcount); + data.put<uint32>(0, count); + data << (uint32) totalcount; + data << (uint32) 0; + SendPacket(&data); +} + +//this void is called when player clicks on search button +void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) +{ + std::string searchedname; + uint8 levelmin, levelmax, usable; + uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; + uint64 guid; + + recv_data >> guid; + recv_data >> listfrom; // start, used for page control listing by 50 elements + recv_data >> searchedname; + + recv_data >> levelmin >> levelmax; + recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; + recv_data >> quality >> usable; + + recv_data.read_skip(16); // unknown 16 bytes: 00 07 01 00 00 01 05 00 06 00 09 01 08 00 03 00 + + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); + if (!pCreature) + { + sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + + //sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", + // GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); + + WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4)); + uint32 count = 0; + uint32 totalcount = 0; + data << (uint32) 0; + + // converting string that we try to find to lower case + std::wstring wsearchedname; + if (!Utf8toWStr(searchedname,wsearchedname)) + return; + + wstrToLower(wsearchedname); + + auctionHouse->BuildListAuctionItems(data,_player, + wsearchedname, listfrom, levelmin, levelmax, usable, + auctionSlotID, auctionMainCategory, auctionSubCategory, quality, + count,totalcount); + + data.put<uint32>(0, count); + data << (uint32) totalcount; + data << (uint32) 300; // unk 2.3.0 const? + SendPacket(&data); +} + +void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) +{ + sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES"); + + recv_data.read_skip<uint64>(); + + uint32 count = 0; + + WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4); + data << uint32(count); // count + /*for (uint32 i = 0; i < count; ++i) + { + data << ""; // string + data << ""; // string + data << uint32(0); + data << uint32(0); + data << float(0); + }*/ + SendPacket(&data); +} |