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-rw-r--r--src/server/game/BattleGroundWS.cpp841
1 files changed, 841 insertions, 0 deletions
diff --git a/src/server/game/BattleGroundWS.cpp b/src/server/game/BattleGroundWS.cpp
new file mode 100644
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--- /dev/null
+++ b/src/server/game/BattleGroundWS.cpp
@@ -0,0 +1,841 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "BattleGround.h"
+#include "BattleGroundWS.h"
+#include "Creature.h"
+#include "GameObject.h"
+#include "Language.h"
+#include "Object.h"
+#include "ObjectMgr.h"
+#include "BattleGroundMgr.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldPacket.h"
+
+// these variables aren't used outside of this file, so declare them only here
+enum BG_WSG_Rewards
+{
+ BG_WSG_WIN = 0,
+ BG_WSG_FLAG_CAP,
+ BG_WSG_MAP_COMPLETE,
+ BG_WSG_REWARD_NUM
+};
+
+uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
+ {20,40,40}, // normal honor
+ {60,40,80} // holiday
+};
+
+uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
+ {0,35,0}, // normal honor
+ {0,45,0} // holiday
+};
+
+BattleGroundWS::BattleGroundWS()
+{
+ m_BgObjects.resize(BG_WS_OBJECT_MAX);
+ m_BgCreatures.resize(BG_CREATURES_MAX_WS);
+
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
+}
+
+BattleGroundWS::~BattleGroundWS()
+{
+}
+
+void BattleGroundWS::Update(uint32 diff)
+{
+ BattleGround::Update(diff);
+
+ if (GetStatus() == STATUS_IN_PROGRESS)
+ {
+ if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Таймер тикать начинает после 25 минут
+ {
+ if (GetTeamScore(ALLIANCE) == 0)
+ {
+ if (GetTeamScore(HORDE) == 0) // No one scored - result is tie
+ EndBattleGround(NULL);
+ else // Horde has more points and thus wins
+ EndBattleGround(HORDE);
+ }
+
+ else if (GetTeamScore(HORDE) == 0)
+ EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins
+
+ else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag
+ EndBattleGround(m_FirstFlagCaptureTeam);
+
+ else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score
+ EndBattleGround(HORDE);
+ else
+ EndBattleGround(ALLIANCE);
+ }
+ else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS)
+ {
+ ++m_minutesElapsed;
+ UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed);
+ }
+
+ if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
+ {
+ m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
+
+ if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
+ {
+ m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
+ RespawnFlag(ALLIANCE, true);
+ }
+ }
+ if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
+ {
+ m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
+
+ if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
+ {
+ m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
+ RespawnFlagAfterDrop(ALLIANCE);
+ m_BothFlagsKept = false;
+ }
+ }
+ if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
+ {
+ m_FlagsTimer[BG_TEAM_HORDE] -= diff;
+
+ if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
+ {
+ m_FlagsTimer[BG_TEAM_HORDE] = 0;
+ RespawnFlag(HORDE, true);
+ }
+ }
+ if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
+ {
+ m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
+
+ if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
+ {
+ m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
+ RespawnFlagAfterDrop(HORDE);
+ m_BothFlagsKept = false;
+ }
+ }
+ if (m_BothFlagsKept)
+ {
+ m_FlagSpellForceTimer += diff;
+ if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes
+ {
+ if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
+ plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
+ if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
+ plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
+ m_FlagDebuffState = 1;
+ }
+ else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes
+ {
+ if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
+ {
+ plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
+ }
+ if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
+ {
+ plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
+ }
+ m_FlagDebuffState = 2;
+ }
+ }
+ else
+ {
+ m_FlagSpellForceTimer = 0; //reset timer.
+ m_FlagDebuffState = 0;
+ }
+ }
+}
+
+void BattleGroundWS::StartingEventCloseDoors()
+{
+ for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
+ {
+ DoorClose(i);
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ }
+ for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
+ SpawnBGObject(i, RESPAWN_ONE_DAY);
+
+ UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 1);
+ UpdateWorldState(BG_WS_STATE_TIMER, 25);
+}
+
+void BattleGroundWS::StartingEventOpenDoors()
+{
+ for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
+ DoorOpen(i);
+ for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i)
+ DoorOpen(i);
+
+ SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
+
+ for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+}
+
+void BattleGroundWS::AddPlayer(Player *plr)
+{
+ BattleGround::AddPlayer(plr);
+ //create score and add it to map, default values are set in constructor
+ BattleGroundWGScore* sc = new BattleGroundWGScore;
+
+ m_PlayerScores[plr->GetGUID()] = sc;
+}
+
+void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
+{
+ if (Team == ALLIANCE)
+ {
+ sLog.outDebug("Respawn Alliance flag");
+ m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
+ }
+ else
+ {
+ sLog.outDebug("Respawn Horde flag");
+ m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
+ }
+
+ if (captured)
+ {
+ //when map_update will be allowed for battlegrounds this code will be useless
+ SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
+ SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
+ }
+ m_BothFlagsKept = false;
+}
+
+void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ RespawnFlag(team,false);
+ if (team == ALLIANCE)
+ {
+ SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
+ SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ }
+ else
+ {
+ SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
+ SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ }
+
+ PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
+
+ GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
+ if (obj)
+ obj->Delete();
+ else
+ sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
+
+ SetDroppedFlagGUID(0,team);
+ m_BothFlagsKept = false;
+}
+
+void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ uint32 winner = 0;
+
+ Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ if (!this->IsHordeFlagPickedup())
+ return;
+ SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
+ // horde flag in base (but not respawned yet)
+ m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
+ // Drop Horde Flag from Player
+ Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
+ if (m_FlagDebuffState == 1)
+ Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ if (m_FlagDebuffState == 2)
+ Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
+ AddPoint(ALLIANCE, 1);
+ PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
+ RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
+ }
+ else
+ {
+ if (!this->IsAllianceFlagPickedup())
+ return;
+ SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
+ // alliance flag in base (but not respawned yet)
+ m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
+ // Drop Alliance Flag from Player
+ Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
+ if (m_FlagDebuffState == 1)
+ Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ if (m_FlagDebuffState == 2)
+ Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
+ AddPoint(HORDE, 1);
+ PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
+ RewardReputationToTeam(889, m_ReputationCapture, HORDE);
+ }
+ //for flag capture is reward 2 honorable kills
+ RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
+
+ SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
+ SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
+
+ if (Source->GetTeam() == ALLIANCE)
+ SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ else
+ SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+
+ UpdateFlagState(Source->GetTeam(), 1); // flag state none
+ UpdateTeamScore(Source->GetTeam());
+ // only flag capture should be updated
+ UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
+
+ if (!m_FirstFlagCaptureTeam)
+ SetFirstFlagCapture(Source->GetTeam());
+
+ if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
+ winner = ALLIANCE;
+
+ if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
+ winner = HORDE;
+
+ if (winner)
+ {
+ UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
+ UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
+ UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
+ UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
+ UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0);
+
+ RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
+ EndBattleGround(winner);
+ }
+ else
+ {
+ m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
+ }
+}
+
+void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ {
+ // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
+ // just take off the aura
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ if (!this->IsHordeFlagPickedup())
+ return;
+ if (GetHordeFlagPickerGUID() == Source->GetGUID())
+ {
+ SetHordeFlagPicker(0);
+ Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
+ }
+ }
+ else
+ {
+ if (!this->IsAllianceFlagPickedup())
+ return;
+ if (GetAllianceFlagPickerGUID() == Source->GetGUID())
+ {
+ SetAllianceFlagPicker(0);
+ Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
+ }
+ }
+ return;
+ }
+
+ bool set = false;
+
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ if (!IsHordeFlagPickedup())
+ return;
+ if (GetHordeFlagPickerGUID() == Source->GetGUID())
+ {
+ SetHordeFlagPicker(0);
+ Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
+ if (m_FlagDebuffState == 1)
+ Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ if (m_FlagDebuffState == 2)
+ Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
+ Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
+ set = true;
+ }
+ }
+ else
+ {
+ if (!IsAllianceFlagPickedup())
+ return;
+ if (GetAllianceFlagPickerGUID() == Source->GetGUID())
+ {
+ SetAllianceFlagPicker(0);
+ Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
+ if (m_FlagDebuffState == 1)
+ Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ if (m_FlagDebuffState == 2)
+ Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
+ Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
+ set = true;
+ }
+ }
+
+ if (set)
+ {
+ Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
+ UpdateFlagState(Source->GetTeam(), 1);
+
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
+ }
+ else
+ {
+ SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
+ }
+
+ m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
+ }
+}
+
+void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ int32 message_id = 0;
+ ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;
+
+ //alliance flag picked up from base
+ if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
+ && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
+ {
+ message_id = LANG_BG_WS_PICKEDUP_AF;
+ type = CHAT_MSG_BG_SYSTEM_HORDE;
+ PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
+ SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
+ SetAllianceFlagPicker(Source->GetGUID());
+ m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
+ //update world state to show correct flag carrier
+ UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
+ UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
+ Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
+ if (m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)
+ m_BothFlagsKept = true;
+ }
+
+ //horde flag picked up from base
+ if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
+ && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
+ {
+ message_id = LANG_BG_WS_PICKEDUP_HF;
+ type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
+ PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
+ SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
+ SetHordeFlagPicker(Source->GetGUID());
+ m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
+ //update world state to show correct flag carrier
+ UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
+ UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
+ Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
+ if (m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)
+ m_BothFlagsKept = true;
+ }
+
+ //Alliance flag on ground(not in base) (returned or picked up again from ground!)
+ if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
+ {
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ message_id = LANG_BG_WS_RETURNED_AF;
+ type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
+ UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
+ RespawnFlag(ALLIANCE, false);
+ SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
+ PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
+ UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
+ m_BothFlagsKept = false;
+ }
+ else
+ {
+ message_id = LANG_BG_WS_PICKEDUP_AF;
+ type = CHAT_MSG_BG_SYSTEM_HORDE;
+ PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
+ SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
+ SetAllianceFlagPicker(Source->GetGUID());
+ Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
+ m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
+ UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
+ if (m_FlagDebuffState == 1)
+ Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
+ if (m_FlagDebuffState == 2)
+ Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
+ UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
+ }
+ //called in HandleGameObjectUseOpcode:
+ //target_obj->Delete();
+ }
+
+ //Horde flag on ground(not in base) (returned or picked up again)
+ if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
+ {
+ if (Source->GetTeam() == HORDE)
+ {
+ message_id = LANG_BG_WS_RETURNED_HF;
+ type = CHAT_MSG_BG_SYSTEM_HORDE;
+ UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
+ RespawnFlag(HORDE, false);
+ SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
+ PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
+ UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
+ m_BothFlagsKept = false;
+ }
+ else
+ {
+ message_id = LANG_BG_WS_PICKEDUP_HF;
+ type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
+ PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
+ SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
+ SetHordeFlagPicker(Source->GetGUID());
+ Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
+ m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
+ UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
+ if (m_FlagDebuffState == 1)
+ Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
+ if (m_FlagDebuffState == 2)
+ Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
+ UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
+ }
+ //called in HandleGameObjectUseOpcode:
+ //target_obj->Delete();
+ }
+
+ if (!message_id)
+ return;
+
+ SendMessageToAll(message_id, type, Source);
+ Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+}
+
+void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
+{
+ // sometimes flag aura not removed :(
+ if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
+ {
+ if (!plr)
+ {
+ sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
+ this->SetAllianceFlagPicker(0);
+ this->RespawnFlag(ALLIANCE, false);
+ }
+ else
+ this->EventPlayerDroppedFlag(plr);
+ }
+ if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
+ {
+ if (!plr)
+ {
+ sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
+ this->SetHordeFlagPicker(0);
+ this->RespawnFlag(HORDE, false);
+ }
+ else
+ this->EventPlayerDroppedFlag(plr);
+ }
+}
+
+void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
+{
+ if (team == ALLIANCE)
+ UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
+ else
+ UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
+}
+
+void BattleGroundWS::UpdateTeamScore(uint32 team)
+{
+ if (team == ALLIANCE)
+ UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
+ else
+ UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
+}
+
+void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
+{
+ // this is wrong way to implement these things. On official it done by gameobject spell cast.
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ //uint32 SpellId = 0;
+ //uint64 buff_guid = 0;
+ switch(Trigger)
+ {
+ case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
+ //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
+ break;
+ case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
+ //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
+ break;
+ case 3706: // Alliance elixir of regeneration spawn
+ //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1];
+ break;
+ case 3708: // Horde elixir of regeneration spawn
+ //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2];
+ break;
+ case 3707: // Alliance elixir of berserk spawn
+ //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
+ break;
+ case 3709: // Horde elixir of berserk spawn
+ //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
+ break;
+ case 3646: // Alliance Flag spawn
+ if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
+ if (GetHordeFlagPickerGUID() == Source->GetGUID())
+ EventPlayerCapturedFlag(Source);
+ break;
+ case 3647: // Horde Flag spawn
+ if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
+ if (GetAllianceFlagPickerGUID() == Source->GetGUID())
+ EventPlayerCapturedFlag(Source);
+ break;
+ case 3649: // unk1
+ case 3688: // unk2
+ case 4628: // unk3
+ case 4629: // unk4
+ break;
+ default:
+ sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ break;
+ }
+
+ //if (buff_guid)
+ // HandleTriggerBuff(buff_guid,Source);
+}
+
+bool BattleGroundWS::SetupBattleGround()
+{
+ // flags
+ if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
+ || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000)
+ // buffs
+ || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
+ || !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME)
+ || !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME)
+ || !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME)
+ || !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME)
+ || !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME)
+ // alliance gates
+ || !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
+ // horde gates
+ || !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY)
+)
+ {
+ sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!");
+ return false;
+ }
+
+ WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
+ if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
+ {
+ sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
+ return false;
+ }
+
+ sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
+ if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
+ {
+ sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
+ return false;
+ }
+
+ sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned");
+
+ return true;
+}
+
+void BattleGroundWS::Reset()
+{
+ //call parent's class reset
+ BattleGround::Reset();
+
+ m_FlagKeepers[BG_TEAM_ALLIANCE] = 0;
+ m_FlagKeepers[BG_TEAM_HORDE] = 0;
+ m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0;
+ m_DroppedFlagGUID[BG_TEAM_HORDE] = 0;
+ m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
+ m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
+ m_TeamScores[BG_TEAM_ALLIANCE] = 0;
+ m_TeamScores[BG_TEAM_HORDE] = 0;
+ bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID());
+ m_ReputationCapture = (isBGWeekend) ? 45 : 35;
+ m_HonorWinKills = (isBGWeekend) ? 3 : 1;
+ m_HonorEndKills = (isBGWeekend) ? 4 : 2;
+ // For WorldState
+ m_minutesElapsed = 0;
+ m_FirstFlagCaptureTeam = 0;
+
+ /* Spirit nodes is static at this BG and then not required deleting at BG reset.
+ if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
+ DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
+ if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
+ DelCreature(WS_SPIRIT_MAIN_HORDE);
+ */
+}
+
+void BattleGroundWS::EndBattleGround(uint32 winner)
+{
+ //win reward
+ if (winner == ALLIANCE)
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
+ if (winner == HORDE)
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
+ //complete map_end rewards (even if no team wins)
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
+ RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
+
+ BattleGround::EndBattleGround(winner);
+}
+
+void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ EventPlayerDroppedFlag(player);
+
+ BattleGround::HandleKillPlayer(player, killer);
+}
+
+void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
+{
+
+ BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
+ if (itr == m_PlayerScores.end()) // player not found
+ return;
+
+ switch(type)
+ {
+ case SCORE_FLAG_CAPTURES: // flags captured
+ ((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
+ break;
+ case SCORE_FLAG_RETURNS: // flags returned
+ ((BattleGroundWGScore*)itr->second)->FlagReturns += value;
+ break;
+ default:
+ BattleGround::UpdatePlayerScore(Source, type, value, doAddHonor);
+ break;
+ }
+}
+
+WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
+{
+ //if status in progress, it returns main graveyards with spiritguides
+ //else it will return the graveyard in the flagroom - this is especially good
+ //if a player dies in preparation phase - then the player can't cheat
+ //and teleport to the graveyard outside the flagroom
+ //and start running around, while the doors are still closed
+ if (player->GetTeam() == ALLIANCE)
+ {
+ if (GetStatus() == STATUS_IN_PROGRESS)
+ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
+ else
+ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE);
+ }
+ else
+ {
+ if (GetStatus() == STATUS_IN_PROGRESS)
+ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
+ else
+ return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
+ }
+}
+
+void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
+{
+ data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
+ data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
+
+ if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
+ data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
+ else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
+ data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
+ else
+ data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
+
+ if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
+ data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
+ else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
+ data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
+ else
+ data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0);
+
+ data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
+
+ if (GetStatus() == STATUS_IN_PROGRESS)
+ {
+ data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1);
+ data << uint32(BG_WS_STATE_TIMER) << uint32(25-m_minutesElapsed);
+ }
+ else
+ data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0);
+
+ if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
+ data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
+ else
+ data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
+
+ if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
+ data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
+ else
+ data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
+
+}
+