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Diffstat (limited to 'src/server/game/BattleGroundWS.cpp')
| -rw-r--r-- | src/server/game/BattleGroundWS.cpp | 841 |
1 files changed, 841 insertions, 0 deletions
diff --git a/src/server/game/BattleGroundWS.cpp b/src/server/game/BattleGroundWS.cpp new file mode 100644 index 00000000000..71872511274 --- /dev/null +++ b/src/server/game/BattleGroundWS.cpp @@ -0,0 +1,841 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "BattleGround.h" +#include "BattleGroundWS.h" +#include "Creature.h" +#include "GameObject.h" +#include "Language.h" +#include "Object.h" +#include "ObjectMgr.h" +#include "BattleGroundMgr.h" +#include "Player.h" +#include "World.h" +#include "WorldPacket.h" + +// these variables aren't used outside of this file, so declare them only here +enum BG_WSG_Rewards +{ + BG_WSG_WIN = 0, + BG_WSG_FLAG_CAP, + BG_WSG_MAP_COMPLETE, + BG_WSG_REWARD_NUM +}; + +uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { + {20,40,40}, // normal honor + {60,40,80} // holiday +}; + +uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { + {0,35,0}, // normal honor + {0,45,0} // holiday +}; + +BattleGroundWS::BattleGroundWS() +{ + m_BgObjects.resize(BG_WS_OBJECT_MAX); + m_BgCreatures.resize(BG_CREATURES_MAX_WS); + + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; +} + +BattleGroundWS::~BattleGroundWS() +{ +} + +void BattleGroundWS::Update(uint32 diff) +{ + BattleGround::Update(diff); + + if (GetStatus() == STATUS_IN_PROGRESS) + { + if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Таймер тикать начинает после 25 минут + { + if (GetTeamScore(ALLIANCE) == 0) + { + if (GetTeamScore(HORDE) == 0) // No one scored - result is tie + EndBattleGround(NULL); + else // Horde has more points and thus wins + EndBattleGround(HORDE); + } + + else if (GetTeamScore(HORDE) == 0) + EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins + + else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag + EndBattleGround(m_FirstFlagCaptureTeam); + + else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score + EndBattleGround(HORDE); + else + EndBattleGround(ALLIANCE); + } + else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS) + { + ++m_minutesElapsed; + UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed); + } + + if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + { + m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; + + if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) + { + m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; + RespawnFlag(ALLIANCE, true); + } + } + if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + { + m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; + + if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) + { + m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; + RespawnFlagAfterDrop(ALLIANCE); + m_BothFlagsKept = false; + } + } + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + { + m_FlagsTimer[BG_TEAM_HORDE] -= diff; + + if (m_FlagsTimer[BG_TEAM_HORDE] < 0) + { + m_FlagsTimer[BG_TEAM_HORDE] = 0; + RespawnFlag(HORDE, true); + } + } + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + { + m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; + + if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) + { + m_FlagsDropTimer[BG_TEAM_HORDE] = 0; + RespawnFlagAfterDrop(HORDE); + m_BothFlagsKept = false; + } + } + if (m_BothFlagsKept) + { + m_FlagSpellForceTimer += diff; + if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes + { + if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) + plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); + if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) + plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); + m_FlagDebuffState = 1; + } + else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes + { + if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) + { + plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); + } + if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) + { + plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); + } + m_FlagDebuffState = 2; + } + } + else + { + m_FlagSpellForceTimer = 0; //reset timer. + m_FlagDebuffState = 0; + } + } +} + +void BattleGroundWS::StartingEventCloseDoors() +{ + for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i) + { + DoorClose(i); + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + } + for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) + SpawnBGObject(i, RESPAWN_ONE_DAY); + + UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 1); + UpdateWorldState(BG_WS_STATE_TIMER, 25); +} + +void BattleGroundWS::StartingEventOpenDoors() +{ + for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i) + DoorOpen(i); + for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i) + DoorOpen(i); + + SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); + + for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + +void BattleGroundWS::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundWGScore* sc = new BattleGroundWGScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) +{ + if (Team == ALLIANCE) + { + sLog.outDebug("Respawn Alliance flag"); + m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + } + else + { + sLog.outDebug("Respawn Horde flag"); + m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + } + + if (captured) + { + //when map_update will be allowed for battlegrounds this code will be useless + SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); + SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); + SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); + PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... + } + m_BothFlagsKept = false; +} + +void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) +{ + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + RespawnFlag(team,false); + if (team == ALLIANCE) + { + SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); + SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); + } + else + { + SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); + SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); + } + + PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); + + GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)); + if (obj) + obj->Delete(); + else + sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team))); + + SetDroppedFlagGUID(0,team); + m_BothFlagsKept = false; +} + +void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) +{ + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + uint32 winner = 0; + + Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + if (Source->GetTeam() == ALLIANCE) + { + if (!this->IsHordeFlagPickedup()) + return; + SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time + // horde flag in base (but not respawned yet) + m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + // Drop Horde Flag from Player + Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); + if (m_FlagDebuffState == 1) + Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + if (m_FlagDebuffState == 2) + Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); + if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) + AddPoint(ALLIANCE, 1); + PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); + RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); + } + else + { + if (!this->IsAllianceFlagPickedup()) + return; + SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time + // alliance flag in base (but not respawned yet) + m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + // Drop Alliance Flag from Player + Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); + if (m_FlagDebuffState == 1) + Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + if (m_FlagDebuffState == 2) + Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); + if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) + AddPoint(HORDE, 1); + PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); + RewardReputationToTeam(889, m_ReputationCapture, HORDE); + } + //for flag capture is reward 2 honorable kills + RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); + + SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); + SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); + + if (Source->GetTeam() == ALLIANCE) + SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); + else + SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); + + UpdateFlagState(Source->GetTeam(), 1); // flag state none + UpdateTeamScore(Source->GetTeam()); + // only flag capture should be updated + UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures + + if (!m_FirstFlagCaptureTeam) + SetFirstFlagCapture(Source->GetTeam()); + + if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) + winner = ALLIANCE; + + if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) + winner = HORDE; + + if (winner) + { + UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); + UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); + UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); + UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); + UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0); + + RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner); + EndBattleGround(winner); + } + else + { + m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; + } +} + +void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) +{ + if (GetStatus() != STATUS_IN_PROGRESS) + { + // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages + // just take off the aura + if (Source->GetTeam() == ALLIANCE) + { + if (!this->IsHordeFlagPickedup()) + return; + if (GetHordeFlagPickerGUID() == Source->GetGUID()) + { + SetHordeFlagPicker(0); + Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); + } + } + else + { + if (!this->IsAllianceFlagPickedup()) + return; + if (GetAllianceFlagPickerGUID() == Source->GetGUID()) + { + SetAllianceFlagPicker(0); + Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); + } + } + return; + } + + bool set = false; + + if (Source->GetTeam() == ALLIANCE) + { + if (!IsHordeFlagPickedup()) + return; + if (GetHordeFlagPickerGUID() == Source->GetGUID()) + { + SetHordeFlagPicker(0); + Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); + if (m_FlagDebuffState == 1) + Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + if (m_FlagDebuffState == 2) + Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); + m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; + Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); + set = true; + } + } + else + { + if (!IsAllianceFlagPickedup()) + return; + if (GetAllianceFlagPickerGUID() == Source->GetGUID()) + { + SetAllianceFlagPicker(0); + Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); + if (m_FlagDebuffState == 1) + Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + if (m_FlagDebuffState == 2) + Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); + m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; + Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); + set = true; + } + } + + if (set) + { + Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); + UpdateFlagState(Source->GetTeam(), 1); + + if (Source->GetTeam() == ALLIANCE) + { + SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); + UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); + } + else + { + SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); + UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); + } + + m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; + } +} + +void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) +{ + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + int32 message_id = 0; + ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; + + //alliance flag picked up from base + if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE + && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) + { + message_id = LANG_BG_WS_PICKEDUP_AF; + type = CHAT_MSG_BG_SYSTEM_HORDE; + PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); + SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); + SetAllianceFlagPicker(Source->GetGUID()); + m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + //update world state to show correct flag carrier + UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); + UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); + Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); + if (m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) + m_BothFlagsKept = true; + } + + //horde flag picked up from base + if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE + && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) + { + message_id = LANG_BG_WS_PICKEDUP_HF; + type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); + SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); + SetHordeFlagPicker(Source->GetGUID()); + m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + //update world state to show correct flag carrier + UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); + UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); + Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); + if (m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) + m_BothFlagsKept = true; + } + + //Alliance flag on ground(not in base) (returned or picked up again from ground!) + if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) + { + if (Source->GetTeam() == ALLIANCE) + { + message_id = LANG_BG_WS_RETURNED_AF; + type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); + RespawnFlag(ALLIANCE, false); + SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); + PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); + UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); + m_BothFlagsKept = false; + } + else + { + message_id = LANG_BG_WS_PICKEDUP_AF; + type = CHAT_MSG_BG_SYSTEM_HORDE; + PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); + SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); + SetAllianceFlagPicker(Source->GetGUID()); + Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); + m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); + if (m_FlagDebuffState == 1) + Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); + if (m_FlagDebuffState == 2) + Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); + UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); + } + //called in HandleGameObjectUseOpcode: + //target_obj->Delete(); + } + + //Horde flag on ground(not in base) (returned or picked up again) + if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) + { + if (Source->GetTeam() == HORDE) + { + message_id = LANG_BG_WS_RETURNED_HF; + type = CHAT_MSG_BG_SYSTEM_HORDE; + UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); + RespawnFlag(HORDE, false); + SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); + PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); + UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); + m_BothFlagsKept = false; + } + else + { + message_id = LANG_BG_WS_PICKEDUP_HF; + type = CHAT_MSG_BG_SYSTEM_ALLIANCE; + PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); + SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); + SetHordeFlagPicker(Source->GetGUID()); + Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); + m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); + if (m_FlagDebuffState == 1) + Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); + if (m_FlagDebuffState == 2) + Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); + UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); + } + //called in HandleGameObjectUseOpcode: + //target_obj->Delete(); + } + + if (!message_id) + return; + + SendMessageToAll(message_id, type, Source); + Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); +} + +void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid) +{ + // sometimes flag aura not removed :( + if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) + { + if (!plr) + { + sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); + this->SetAllianceFlagPicker(0); + this->RespawnFlag(ALLIANCE, false); + } + else + this->EventPlayerDroppedFlag(plr); + } + if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) + { + if (!plr) + { + sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); + this->SetHordeFlagPicker(0); + this->RespawnFlag(HORDE, false); + } + else + this->EventPlayerDroppedFlag(plr); + } +} + +void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value) +{ + if (team == ALLIANCE) + UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value); + else + UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value); +} + +void BattleGroundWS::UpdateTeamScore(uint32 team) +{ + if (team == ALLIANCE) + UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team)); + else + UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team)); +} + +void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + // this is wrong way to implement these things. On official it done by gameobject spell cast. + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + //uint32 SpellId = 0; + //uint64 buff_guid = 0; + switch(Trigger) + { + case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). + //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1]; + break; + case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). + //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2]; + break; + case 3706: // Alliance elixir of regeneration spawn + //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1]; + break; + case 3708: // Horde elixir of regeneration spawn + //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2]; + break; + case 3707: // Alliance elixir of berserk spawn + //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1]; + break; + case 3709: // Horde elixir of berserk spawn + //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; + break; + case 3646: // Alliance Flag spawn + if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE]) + if (GetHordeFlagPickerGUID() == Source->GetGUID()) + EventPlayerCapturedFlag(Source); + break; + case 3647: // Horde Flag spawn + if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE]) + if (GetAllianceFlagPickerGUID() == Source->GetGUID()) + EventPlayerCapturedFlag(Source); + break; + case 3649: // unk1 + case 3688: // unk2 + case 4628: // unk3 + case 4629: // unk4 + break; + default: + sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } + + //if (buff_guid) + // HandleTriggerBuff(buff_guid,Source); +} + +bool BattleGroundWS::SetupBattleGround() +{ + // flags + if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000) + || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000) + // buffs + || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME) + || !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME) + || !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME) + || !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME) + || !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME) + || !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME) + // alliance gates + || !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY) + // horde gates + || !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY) + || !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY) +) + { + sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!"); + return false; + } + + WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); + if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE)) + { + sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!"); + return false; + } + + sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); + if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE)) + { + sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!"); + return false; + } + + sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned"); + + return true; +} + +void BattleGroundWS::Reset() +{ + //call parent's class reset + BattleGround::Reset(); + + m_FlagKeepers[BG_TEAM_ALLIANCE] = 0; + m_FlagKeepers[BG_TEAM_HORDE] = 0; + m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; + m_DroppedFlagGUID[BG_TEAM_HORDE] = 0; + m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + m_TeamScores[BG_TEAM_ALLIANCE] = 0; + m_TeamScores[BG_TEAM_HORDE] = 0; + bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID()); + m_ReputationCapture = (isBGWeekend) ? 45 : 35; + m_HonorWinKills = (isBGWeekend) ? 3 : 1; + m_HonorEndKills = (isBGWeekend) ? 4 : 2; + // For WorldState + m_minutesElapsed = 0; + m_FirstFlagCaptureTeam = 0; + + /* Spirit nodes is static at this BG and then not required deleting at BG reset. + if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) + DelCreature(WS_SPIRIT_MAIN_ALLIANCE); + if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE]) + DelCreature(WS_SPIRIT_MAIN_HORDE); + */ +} + +void BattleGroundWS::EndBattleGround(uint32 winner) +{ + //win reward + if (winner == ALLIANCE) + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); + if (winner == HORDE) + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); + //complete map_end rewards (even if no team wins) + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); + + BattleGround::EndBattleGround(winner); +} + +void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer) +{ + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + EventPlayerDroppedFlag(player); + + BattleGround::HandleKillPlayer(player, killer); +} + +void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor) +{ + + BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); + if (itr == m_PlayerScores.end()) // player not found + return; + + switch(type) + { + case SCORE_FLAG_CAPTURES: // flags captured + ((BattleGroundWGScore*)itr->second)->FlagCaptures += value; + break; + case SCORE_FLAG_RETURNS: // flags returned + ((BattleGroundWGScore*)itr->second)->FlagReturns += value; + break; + default: + BattleGround::UpdatePlayerScore(Source, type, value, doAddHonor); + break; + } +} + +WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) +{ + //if status in progress, it returns main graveyards with spiritguides + //else it will return the graveyard in the flagroom - this is especially good + //if a player dies in preparation phase - then the player can't cheat + //and teleport to the graveyard outside the flagroom + //and start running around, while the doors are still closed + if (player->GetTeam() == ALLIANCE) + { + if (GetStatus() == STATUS_IN_PROGRESS) + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); + else + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); + } + else + { + if (GetStatus() == STATUS_IN_PROGRESS) + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); + else + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); + } +} + +void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) +{ + data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); + data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE)); + + if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); + else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); + else + data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); + + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); + else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); + else + data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0); + + data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); + + if (GetStatus() == STATUS_IN_PROGRESS) + { + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); + data << uint32(BG_WS_STATE_TIMER) << uint32(25-m_minutesElapsed); + } + else + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); + + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); + else + data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); + + if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); + else + data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); + +} + |
