aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/BattleGrounds/BattleGround.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/BattleGrounds/BattleGround.h')
-rw-r--r--src/server/game/BattleGrounds/BattleGround.h664
1 files changed, 664 insertions, 0 deletions
diff --git a/src/server/game/BattleGrounds/BattleGround.h b/src/server/game/BattleGrounds/BattleGround.h
new file mode 100644
index 00000000000..6f46b6f8f6d
--- /dev/null
+++ b/src/server/game/BattleGrounds/BattleGround.h
@@ -0,0 +1,664 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __BATTLEGROUND_H
+#define __BATTLEGROUND_H
+
+#include "Common.h"
+#include "SharedDefines.h"
+#include "DBCEnums.h"
+
+class Creature;
+class GameObject;
+class Group;
+class Player;
+class WorldPacket;
+class BattleGroundMap;
+
+struct PvPDifficultyEntry;
+struct WorldSafeLocsEntry;
+
+enum BattleGroundSounds
+{
+ SOUND_HORDE_WINS = 8454,
+ SOUND_ALLIANCE_WINS = 8455,
+ SOUND_BG_START = 3439,
+ SOUND_BG_START_L70ETC = 11803,
+};
+
+enum BattleGroundQuests
+{
+ SPELL_WS_QUEST_REWARD = 43483,
+ SPELL_AB_QUEST_REWARD = 43484,
+ SPELL_AV_QUEST_REWARD = 43475,
+ SPELL_AV_QUEST_KILLED_BOSS = 23658,
+ SPELL_EY_QUEST_REWARD = 43477,
+ SPELL_SA_QUEST_REWARD = 61213,
+ SPELL_AB_QUEST_REWARD_4_BASES = 24061,
+ SPELL_AB_QUEST_REWARD_5_BASES = 24064
+};
+
+enum BattleGroundMarks
+{
+ SPELL_WS_MARK_LOSER = 24950,
+ SPELL_WS_MARK_WINNER = 24951,
+ SPELL_AB_MARK_LOSER = 24952,
+ SPELL_AB_MARK_WINNER = 24953,
+ SPELL_AV_MARK_LOSER = 24954,
+ SPELL_AV_MARK_WINNER = 24955,
+ SPELL_SA_MARK_WINNER = 61160,
+ SPELL_SA_MARK_LOSER = 61159,
+ ITEM_AV_MARK_OF_HONOR = 20560,
+ ITEM_WS_MARK_OF_HONOR = 20558,
+ ITEM_AB_MARK_OF_HONOR = 20559,
+ ITEM_EY_MARK_OF_HONOR = 29024,
+ ITEM_SA_MARK_OF_HONOR = 42425
+};
+
+enum BattleGroundMarksCount
+{
+ ITEM_WINNER_COUNT = 3,
+ ITEM_LOSER_COUNT = 1
+};
+
+enum BattleGroundCreatures
+{
+ BG_CREATURE_ENTRY_A_SPIRITGUIDE = 13116, // alliance
+ BG_CREATURE_ENTRY_H_SPIRITGUIDE = 13117, // horde
+};
+
+enum BattleGroundSpells
+{
+ SPELL_WAITING_FOR_RESURRECT = 2584, // Waiting to Resurrect
+ SPELL_SPIRIT_HEAL_CHANNEL = 22011, // Spirit Heal Channel
+ SPELL_SPIRIT_HEAL = 22012, // Spirit Heal
+ SPELL_RESURRECTION_VISUAL = 24171, // Resurrection Impact Visual
+ SPELL_ARENA_PREPARATION = 32727, // use this one, 32728 not correct
+ SPELL_ALLIANCE_GOLD_FLAG = 32724,
+ SPELL_ALLIANCE_GREEN_FLAG = 32725,
+ SPELL_HORDE_GOLD_FLAG = 35774,
+ SPELL_HORDE_GREEN_FLAG = 35775,
+ SPELL_PREPARATION = 44521, // Preparation
+ SPELL_SPIRIT_HEAL_MANA = 44535, // Spirit Heal
+ SPELL_RECENTLY_DROPPED_FLAG = 42792, // Recently Dropped Flag
+ SPELL_AURA_PLAYER_INACTIVE = 43681, // Inactive
+ SPELL_HONORABLE_DEFENDER_25Y = 68652, // +50% honor when standing at a capture point that you control, 25yards radius (added in 3.2)
+ SPELL_HONORABLE_DEFENDER_60Y = 66157 // +50% honor when standing at a capture point that you control, 60yards radius (added in 3.2), probably for 40+ player battlegrounds
+};
+
+enum BattleGroundTimeIntervals
+{
+ RESURRECTION_INTERVAL = 30000, // ms
+ //REMIND_INTERVAL = 10000, // ms
+ INVITATION_REMIND_TIME = 20000, // ms
+ INVITE_ACCEPT_WAIT_TIME = 40000, // ms
+ TIME_TO_AUTOREMOVE = 120000, // ms
+ MAX_OFFLINE_TIME = 300, // secs
+ RESPAWN_ONE_DAY = 86400, // secs
+ RESPAWN_IMMEDIATELY = 0, // secs
+ BUFF_RESPAWN_TIME = 180, // secs
+};
+
+enum BattleGroundStartTimeIntervals
+{
+ BG_START_DELAY_2M = 120000, // ms (2 minutes)
+ BG_START_DELAY_1M = 60000, // ms (1 minute)
+ BG_START_DELAY_30S = 30000, // ms (30 seconds)
+ BG_START_DELAY_15S = 15000, // ms (15 seconds) Used only in arena
+ BG_START_DELAY_NONE = 0, // ms
+};
+
+enum BattleGroundBuffObjects
+{
+ BG_OBJECTID_SPEEDBUFF_ENTRY = 179871,
+ BG_OBJECTID_REGENBUFF_ENTRY = 179904,
+ BG_OBJECTID_BERSERKERBUFF_ENTRY = 179905
+};
+
+enum BattleGroundRandomRewards
+{
+ BG_REWARD_WINNER_HONOR_FIRST = 30,
+ BG_REWARD_WINNER_ARENA_FIRST = 25,
+ BG_REWARD_WINNER_HONOR_LAST = 15,
+ BG_REWARD_WINNER_ARENA_LAST = 0,
+ BG_REWARD_LOOSER_HONOR_FIRST = 5,
+ BG_REWARD_LOOSER_HONOR_LAST = 5
+};
+
+const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BG_OBJECTID_BERSERKERBUFF_ENTRY };
+
+enum BattleGroundStatus
+{
+ STATUS_NONE = 0, // first status, should mean bg is not instance
+ STATUS_WAIT_QUEUE = 1, // means bg is empty and waiting for queue
+ STATUS_WAIT_JOIN = 2, // this means, that BG has already started and it is waiting for more players
+ STATUS_IN_PROGRESS = 3, // means bg is running
+ STATUS_WAIT_LEAVE = 4 // means some faction has won BG and it is ending
+};
+
+struct BattleGroundPlayer
+{
+ time_t OfflineRemoveTime; // for tracking and removing offline players from queue after 5 minutes
+ uint32 Team; // Player's team
+};
+
+struct BattleGroundObjectInfo
+{
+ BattleGroundObjectInfo() : object(NULL), timer(0), spellid(0) {}
+
+ GameObject *object;
+ int32 timer;
+ uint32 spellid;
+};
+
+// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
+enum BattleGroundQueueTypeId
+{
+ BATTLEGROUND_QUEUE_NONE = 0,
+ BATTLEGROUND_QUEUE_AV = 1,
+ BATTLEGROUND_QUEUE_WS = 2,
+ BATTLEGROUND_QUEUE_AB = 3,
+ BATTLEGROUND_QUEUE_EY = 4,
+ BATTLEGROUND_QUEUE_SA = 5,
+ BATTLEGROUND_QUEUE_IC = 6,
+ BATTLEGROUND_QUEUE_RB = 7,
+ BATTLEGROUND_QUEUE_2v2 = 8,
+ BATTLEGROUND_QUEUE_3v3 = 9,
+ BATTLEGROUND_QUEUE_5v5 = 10,
+ MAX_BATTLEGROUND_QUEUE_TYPES
+};
+
+enum ScoreType
+{
+ SCORE_KILLING_BLOWS = 1,
+ SCORE_DEATHS = 2,
+ SCORE_HONORABLE_KILLS = 3,
+ SCORE_BONUS_HONOR = 4,
+ //EY, but in MSG_PVP_LOG_DATA opcode!
+ SCORE_DAMAGE_DONE = 5,
+ SCORE_HEALING_DONE = 6,
+ //WS
+ SCORE_FLAG_CAPTURES = 7,
+ SCORE_FLAG_RETURNS = 8,
+ //AB
+ SCORE_BASES_ASSAULTED = 9,
+ SCORE_BASES_DEFENDED = 10,
+ //AV
+ SCORE_GRAVEYARDS_ASSAULTED = 11,
+ SCORE_GRAVEYARDS_DEFENDED = 12,
+ SCORE_TOWERS_ASSAULTED = 13,
+ SCORE_TOWERS_DEFENDED = 14,
+ SCORE_MINES_CAPTURED = 15,
+ SCORE_LEADERS_KILLED = 16,
+ SCORE_SECONDARY_OBJECTIVES = 17,
+ //SOTA
+ SCORE_DESTROYED_DEMOLISHER = 18,
+ SCORE_DESTROYED_WALL = 19
+};
+
+enum ArenaType
+{
+ ARENA_TYPE_2v2 = 2,
+ ARENA_TYPE_3v3 = 3,
+ ARENA_TYPE_5v5 = 5
+};
+
+enum BattleGroundType
+{
+ TYPE_BATTLEGROUND = 3,
+ TYPE_ARENA = 4
+};
+
+enum BattleGroundWinner
+{
+ WINNER_HORDE = 0,
+ WINNER_ALLIANCE = 1,
+ WINNER_NONE = 2
+};
+
+enum BattleGroundTeamId
+{
+ BG_TEAM_ALLIANCE = 0,
+ BG_TEAM_HORDE = 1
+};
+#define BG_TEAMS_COUNT 2
+
+enum BattleGroundStartingEvents
+{
+ BG_STARTING_EVENT_NONE = 0x00,
+ BG_STARTING_EVENT_1 = 0x01,
+ BG_STARTING_EVENT_2 = 0x02,
+ BG_STARTING_EVENT_3 = 0x04,
+ BG_STARTING_EVENT_4 = 0x08
+};
+
+enum BattleGroundStartingEventsIds
+{
+ BG_STARTING_EVENT_FIRST = 0,
+ BG_STARTING_EVENT_SECOND = 1,
+ BG_STARTING_EVENT_THIRD = 2,
+ BG_STARTING_EVENT_FOURTH = 3
+};
+#define BG_STARTING_EVENT_COUNT 4
+
+enum BG_OBJECT_DMG_HIT_TYPE
+{
+ BG_OBJECT_DMG_HIT_TYPE_JUST_DAMAGED = 0,
+ BG_OBJECT_DMG_HIT_TYPE_DAMAGED = 1,
+ BG_OBJECT_DMG_HIT_TYPE_JUST_HIGH_DAMAGED = 2,
+ BG_OBJECT_DMG_HIT_TYPE_HIGH_DAMAGED = 3,
+ BG_OBJECT_DMG_HIT_TYPE_JUST_DESTROYED = 4
+};
+
+enum GroupJoinBattlegroundResult
+{
+ // positive values are indexes in BattlemasterList.dbc
+ ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
+ ERR_BATTLEGROUND_NONE = -1, // not show anything
+ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
+ ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
+ ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
+ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
+ ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
+ ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
+ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
+ ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
+ ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
+ ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
+ ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
+ ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
+ ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
+ ERR_IN_NON_RANDOM_BG = -15, // Can't queue for Random Battleground while in another Battleground queue.
+};
+
+class BattleGroundScore
+{
+ public:
+ BattleGroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0),
+ BonusHonor(0), DamageDone(0), HealingDone(0)
+ {}
+ virtual ~BattleGroundScore() {} //virtual destructor is used when deleting score from scores map
+
+ uint32 KillingBlows;
+ uint32 Deaths;
+ uint32 HonorableKills;
+ uint32 BonusHonor;
+ uint32 DamageDone;
+ uint32 HealingDone;
+};
+
+enum BGHonorMode
+{
+ BG_NORMAL = 0,
+ BG_HOLIDAY,
+ BG_HONOR_MODE_NUM
+};
+
+/*
+This class is used to:
+1. Add player to battleground
+2. Remove player from battleground
+3. some certain cases, same for all battlegrounds
+4. It has properties same for all battlegrounds
+*/
+class BattleGround
+{
+ friend class BattleGroundMgr;
+
+ public:
+ /* Construction */
+ BattleGround();
+ /*BattleGround(const BattleGround& bg);*/
+ virtual ~BattleGround();
+ virtual void Update(uint32 diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version
+ virtual bool SetupBattleGround() // must be implemented in BG subclass
+ {
+ return true;
+ }
+ virtual void Reset(); // resets all common properties for battlegrounds, must be implemented and called in BG subclass
+ virtual void StartingEventCloseDoors() {}
+ virtual void StartingEventOpenDoors() {}
+ virtual void ResetBGSubclass() // must be implemented in BG subclass
+ {
+ }
+
+ virtual void DestroyGate(Player* pl, GameObject* go, uint32 destroyedEvent) {}
+
+ /* achievement req. */
+ virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; }
+ bool IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const;
+
+ /* Battleground */
+ // Get methods:
+ char const* GetName() const { return m_Name; }
+ BattleGroundTypeId GetTypeID(bool GetRandom = false) const { return GetRandom ? m_RandomTypeID : m_TypeID; }
+ BattleGroundBracketId GetBracketId() const { return m_BracketId; }
+ uint32 GetInstanceID() const { return m_InstanceID; }
+ BattleGroundStatus GetStatus() const { return m_Status; }
+ uint32 GetClientInstanceID() const { return m_ClientInstanceID; }
+ uint32 GetStartTime() const { return m_StartTime; }
+ uint32 GetEndTime() const { return m_EndTime; }
+ uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
+ uint32 GetMaxPlayers() const { return m_MaxPlayers; }
+ uint32 GetMinPlayers() const { return m_MinPlayers; }
+
+ uint32 GetMinLevel() const { return m_LevelMin; }
+ uint32 GetMaxLevel() const { return m_LevelMax; }
+
+ uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
+ uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; }
+
+ int32 GetStartDelayTime() const { return m_StartDelayTime; }
+ uint8 GetArenaType() const { return m_ArenaType; }
+ uint8 GetWinner() const { return m_Winner; }
+ uint32 GetBattlemasterEntry() const;
+ uint32 GetBonusHonorFromKill(uint32 kills) const;
+ bool IsRandom() { return m_IsRandom; }
+
+ // Set methods:
+ void SetName(char const* Name) { m_Name = Name; }
+ void SetTypeID(BattleGroundTypeId TypeID) { m_TypeID = TypeID; }
+ void SetRandomTypeID(BattleGroundTypeId TypeID) { m_RandomTypeID = TypeID; }
+ //here we can count minlevel and maxlevel for players
+ void SetBracket(PvPDifficultyEntry const* bracketEntry);
+ void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
+ void SetStatus(BattleGroundStatus Status) { m_Status = Status; }
+ void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; }
+ void SetStartTime(uint32 Time) { m_StartTime = Time; }
+ void SetEndTime(uint32 Time) { m_EndTime = Time; }
+ void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
+ void SetMaxPlayers(uint32 MaxPlayers) { m_MaxPlayers = MaxPlayers; }
+ void SetMinPlayers(uint32 MinPlayers) { m_MinPlayers = MinPlayers; }
+ void SetLevelRange(uint32 min, uint32 max) { m_LevelMin = min; m_LevelMax = max; }
+ void SetRated(bool state) { m_IsRated = state; }
+ void SetArenaType(uint8 type) { m_ArenaType = type; }
+ void SetArenaorBGType(bool _isArena) { m_IsArena = _isArena; }
+ void SetWinner(uint8 winner) { m_Winner = winner; }
+
+ void ModifyStartDelayTime(int diff) { m_StartDelayTime -= diff; }
+ void SetStartDelayTime(int Time) { m_StartDelayTime = Time; }
+
+ void SetMaxPlayersPerTeam(uint32 MaxPlayers) { m_MaxPlayersPerTeam = MaxPlayers; }
+ void SetMinPlayersPerTeam(uint32 MinPlayers) { m_MinPlayersPerTeam = MinPlayers; }
+
+ void AddToBGFreeSlotQueue(); //this queue will be useful when more battlegrounds instances will be available
+ void RemoveFromBGFreeSlotQueue(); //this method could delete whole BG instance, if another free is available
+
+ void DecreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? --m_InvitedAlliance : --m_InvitedHorde; }
+ void IncreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? ++m_InvitedAlliance : ++m_InvitedHorde; }
+
+ void SetRandom(bool isRandom) { m_IsRandom = isRandom; }
+ uint32 GetInvitedCount(uint32 team) const
+ {
+ if (team == ALLIANCE)
+ return m_InvitedAlliance;
+ else
+ return m_InvitedHorde;
+ }
+ bool HasFreeSlots() const;
+ uint32 GetFreeSlotsForTeam(uint32 Team) const;
+
+ bool isArena() const { return m_IsArena; }
+ bool isBattleGround() const { return !m_IsArena; }
+ bool isRated() const { return m_IsRated; }
+
+ typedef std::map<uint64, BattleGroundPlayer> BattleGroundPlayerMap;
+ BattleGroundPlayerMap const& GetPlayers() const { return m_Players; }
+ uint32 GetPlayersSize() const { return m_Players.size(); }
+
+ typedef std::map<uint64, BattleGroundScore*> BattleGroundScoreMap;
+ BattleGroundScoreMap::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); }
+ BattleGroundScoreMap::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); }
+ uint32 GetPlayerScoresSize() const { return m_PlayerScores.size(); }
+
+ uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
+
+ void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
+ void RemovePlayerFromResurrectQueue(uint64 player_guid);
+
+ void StartBattleGround();
+
+ GameObject* GetBGObject(uint32 type);
+ Creature* GetBGCreature(uint32 type);
+ /* Location */
+ void SetMapId(uint32 MapID) { m_MapId = MapID; }
+ uint32 GetMapId() const { return m_MapId; }
+
+ /* Map pointers */
+ void SetBgMap(BattleGroundMap* map) { m_Map = map; }
+ BattleGroundMap* GetBgMap()
+ {
+ ASSERT(m_Map);
+ return m_Map;
+ }
+
+ void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O);
+ void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const
+ {
+ BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
+ X = m_TeamStartLocX[idx];
+ Y = m_TeamStartLocY[idx];
+ Z = m_TeamStartLocZ[idx];
+ O = m_TeamStartLocO[idx];
+ }
+
+ /* Packet Transfer */
+ // method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
+ virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
+ void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
+ void SendPacketToAll(WorldPacket *packet);
+ void YellToAll(Creature* creature, const char* text, uint32 language);
+
+ template<class Do>
+ void BroadcastWorker(Do& _do);
+
+ void PlaySoundToTeam(uint32 SoundID, uint32 TeamID);
+ void PlaySoundToAll(uint32 SoundID);
+ void CastSpellOnTeam(uint32 SpellID, uint32 TeamID);
+ void RewardHonorToTeam(uint32 Honor, uint32 TeamID);
+ void RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID);
+ void UpdateWorldState(uint32 Field, uint32 Value);
+ void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source);
+ void EndBattleGround(uint32 winner);
+ void BlockMovement(Player *plr);
+
+ void SendWarningToAll(int32 entry, ...);
+ void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
+ void PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ...);
+
+ // specialized version with 2 string id args
+ void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0);
+
+ /* Raid Group */
+ Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
+ void SetBgRaid(uint32 TeamID, Group *bg_raid);
+
+ virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
+
+ static BattleGroundTeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; }
+ uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; }
+ uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
+ void UpdatePlayersCountByTeam(uint32 Team, bool remove)
+ {
+ if (remove)
+ --m_PlayersCount[GetTeamIndexByTeamId(Team)];
+ else
+ ++m_PlayersCount[GetTeamIndexByTeamId(Team)];
+ }
+
+ // used for rated arena battles
+ void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; }
+ uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
+ void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
+ int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
+ void CheckArenaWinConditions();
+ void UpdateArenaWorldState();
+
+ /* Triggers handle */
+ // must be implemented in BG subclass
+ virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
+ // must be implemented in BG subclass if need AND call base class generic code
+ virtual void HandleKillPlayer(Player *player, Player *killer);
+ virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
+
+ /* Battleground events */
+ virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
+ virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
+ virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
+ void EventPlayerLoggedIn(Player* player, uint64 plr_guid);
+ void EventPlayerLoggedOut(Player* player);
+ virtual void EventPlayerDamagedGO(Player* plr, GameObject* go, uint8 hitType, uint32 destroyedEvent) {}
+ virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
+
+ /* Death related */
+ virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+
+ virtual void AddPlayer(Player *plr); // must be implemented in BG subclass
+
+ void AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, uint32 team);
+
+ virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
+ // can be extended in in BG subclass
+
+ void HandleTriggerBuff(uint64 const& go_guid);
+ void SetHoliday(bool is_holiday);
+
+ // TODO: make this protected:
+ typedef std::vector<uint64> BGObjects;
+ typedef std::vector<uint64> BGCreatures;
+ BGObjects m_BgObjects;
+ BGCreatures m_BgCreatures;
+ void SpawnBGObject(uint32 type, uint32 respawntime);
+ bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
+// void SpawnBGCreature(uint32 type, uint32 respawntime);
+ Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0);
+ bool DelCreature(uint32 type);
+ bool DelObject(uint32 type);
+ bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);
+ int32 GetObjectType(uint64 guid);
+
+ void DoorOpen(uint32 type);
+ void DoorClose(uint32 type);
+ //to be removed
+ const char *GetTrinityString(int32 entry);
+
+ virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
+
+ // since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
+ uint32 GetPlayerTeam(uint64 guid);
+ uint32 GetOtherTeam(uint32 teamId);
+ bool IsPlayerInBattleGround(uint64 guid);
+
+ void SetDeleteThis() {m_SetDeleteThis = true;}
+
+ /* virtual score-array - get's used in bg-subclasses */
+ int32 m_TeamScores[BG_TEAMS_COUNT];
+
+ void RewardXPAtKill(Player* plr, Player* victim);
+
+ protected:
+ //this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround
+ void EndNow();
+ void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
+
+ /* Scorekeeping */
+
+ BattleGroundScoreMap m_PlayerScores; // Player scores
+ // must be implemented in BG subclass
+ virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
+
+ /* Player lists, those need to be accessible by inherited classes */
+ BattleGroundPlayerMap m_Players;
+ // Spirit Guide guid + Player list GUIDS
+ std::map<uint64, std::vector<uint64> > m_ReviveQueue;
+
+ /*
+ these are important variables used for starting messages
+ */
+ uint8 m_Events;
+ BattleGroundStartTimeIntervals m_StartDelayTimes[BG_STARTING_EVENT_COUNT];
+ //this must be filled in constructors!
+ uint32 m_StartMessageIds[BG_STARTING_EVENT_COUNT];
+
+ bool m_BuffChange;
+ bool m_IsRandom;
+
+ BGHonorMode m_HonorMode;
+ private:
+ /* Battleground */
+ BattleGroundTypeId m_TypeID;
+ BattleGroundTypeId m_RandomTypeID;
+ uint32 m_InstanceID; //BattleGround Instance's GUID!
+ BattleGroundStatus m_Status;
+ uint32 m_ClientInstanceID; //the instance-id which is sent to the client and without any other internal use
+ uint32 m_StartTime;
+ int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
+ uint32 m_LastResurrectTime;
+ BattleGroundBracketId m_BracketId;
+ uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
+ bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
+ bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
+ bool m_IsArena;
+ uint8 m_Winner; // 0=alliance, 1=horde, 2=none
+ int32 m_StartDelayTime;
+ bool m_IsRated; // is this battle rated?
+ bool m_PrematureCountDown;
+ uint32 m_PrematureCountDownTimer;
+ char const *m_Name;
+
+ /* Player lists */
+ std::vector<uint64> m_ResurrectQueue; // Player GUID
+ std::deque<uint64> m_OfflineQueue; // Player GUID
+
+ /* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */
+ /* Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG */
+ /* Invited players counters*/
+ uint32 m_InvitedAlliance;
+ uint32 m_InvitedHorde;
+
+ /* Raid Group */
+ Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
+
+ /* Players count by team */
+ uint32 m_PlayersCount[BG_TEAMS_COUNT];
+
+ /* Arena team ids by team */
+ uint32 m_ArenaTeamIds[BG_TEAMS_COUNT];
+
+ int32 m_ArenaTeamRatingChanges[BG_TEAMS_COUNT];
+
+ /* Limits */
+ uint32 m_LevelMin;
+ uint32 m_LevelMax;
+ uint32 m_MaxPlayersPerTeam;
+ uint32 m_MaxPlayers;
+ uint32 m_MinPlayersPerTeam;
+ uint32 m_MinPlayers;
+
+ /* Start location */
+ uint32 m_MapId;
+ BattleGroundMap* m_Map;
+ float m_TeamStartLocX[BG_TEAMS_COUNT];
+ float m_TeamStartLocY[BG_TEAMS_COUNT];
+ float m_TeamStartLocZ[BG_TEAMS_COUNT];
+ float m_TeamStartLocO[BG_TEAMS_COUNT];
+};
+#endif
+