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diff --git a/src/server/game/BattleGrounds/BattleGroundAA.h b/src/server/game/BattleGrounds/BattleGroundAA.h
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+#ifndef __BATTLEGROUNDAA_H
+#define __BATTLEGROUNDAA_H
+
+class BattleGround;
+
+class BattleGroundAAScore : public BattleGroundScore
+{
+ public:
+ BattleGroundAAScore() {};
+ virtual ~BattleGroundAAScore() {};
+ //TODO fix me
+};
+
+class BattleGroundAA : public BattleGround
+{
+ friend class BattleGroundMgr;
+
+ public:
+ BattleGroundAA();
+ ~BattleGroundAA();
+ void Update(uint32 diff);
+
+ /* inherited from BattlegroundClass */
+ virtual void AddPlayer(Player *plr);
+ virtual void StartingEventCloseDoors();
+ virtual void StartingEventOpenDoors();
+
+ void RemovePlayer(Player *plr, uint64 guid);
+ void HandleAreaTrigger(Player *Source, uint32 Trigger);
+ bool SetupBattleGround();
+ void HandleKillPlayer(Player* player, Player *killer);
+};
+#endif
+