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Diffstat (limited to 'src/server/game/BattleGrounds/BattleGroundEY.cpp')
-rw-r--r--src/server/game/BattleGrounds/BattleGroundEY.cpp938
1 files changed, 938 insertions, 0 deletions
diff --git a/src/server/game/BattleGrounds/BattleGroundEY.cpp b/src/server/game/BattleGrounds/BattleGroundEY.cpp
new file mode 100644
index 00000000000..20f023e4c2a
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+++ b/src/server/game/BattleGrounds/BattleGroundEY.cpp
@@ -0,0 +1,938 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "ObjectMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "BattleGroundMgr.h"
+#include "BattleGround.h"
+#include "BattleGroundEY.h"
+#include "Creature.h"
+#include "Language.h"
+#include "Object.h"
+#include "Player.h"
+#include "Util.h"
+
+// these variables aren't used outside of this file, so declare them only here
+uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
+ 330, // normal honor
+ 200 // holiday
+};
+
+BattleGroundEY::BattleGroundEY()
+{
+ m_BuffChange = true;
+ m_BgObjects.resize(BG_EY_OBJECT_MAX);
+ m_BgCreatures.resize(BG_EY_CREATURES_MAX);
+ m_Points_Trigger[FEL_REALVER] = TR_FEL_REALVER_BUFF;
+ m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
+ m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
+ m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
+
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
+}
+
+BattleGroundEY::~BattleGroundEY()
+{
+}
+
+void BattleGroundEY::Update(uint32 diff)
+{
+ BattleGround::Update(diff);
+
+ if (GetStatus() == STATUS_IN_PROGRESS)
+ {
+ m_PointAddingTimer -= diff;
+ if (m_PointAddingTimer <= 0)
+ {
+ m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
+ if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
+ AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]);
+ if (m_TeamPointsCount[BG_TEAM_HORDE] > 0)
+ AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
+ }
+
+ if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
+ {
+ m_FlagsTimer -= diff;
+
+ if (m_FlagsTimer < 0)
+ {
+ m_FlagsTimer = 0;
+ if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
+ RespawnFlag(true);
+ else
+ RespawnFlagAfterDrop();
+ }
+ }
+
+ m_TowerCapCheckTimer -= diff;
+ if (m_TowerCapCheckTimer <= 0)
+ {
+ //check if player joined point
+ /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
+ but we can count of players on current point in CheckSomeoneLeftPoint
+ */
+ this->CheckSomeoneJoinedPoint();
+ //check if player left point
+ this->CheckSomeoneLeftPoint();
+ this->UpdatePointStatuses();
+ m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME;
+ }
+ }
+}
+
+void BattleGroundEY::StartingEventCloseDoors()
+{
+ SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
+
+ for (uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
+ SpawnBGObject(i, RESPAWN_ONE_DAY);
+}
+
+void BattleGroundEY::StartingEventOpenDoors()
+{
+ SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
+
+ for (uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ for (uint32 i = 0; i < EY_POINTS_MAX; ++i)
+ {
+ //randomly spawn buff
+ uint8 buff = urand(0, 2);
+ SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
+ }
+}
+
+void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
+{
+ BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team);
+ m_TeamScores[team_index] += Points;
+ m_HonorScoreTics[team_index] += Points;
+ if (m_HonorScoreTics[team_index] >= m_HonorTics)
+ {
+ RewardHonorToTeam(GetBonusHonorFromKill(1), Team);
+ m_HonorScoreTics[team_index] -= m_HonorTics;
+ }
+ UpdateTeamScore(Team);
+}
+
+void BattleGroundEY::CheckSomeoneJoinedPoint()
+{
+ GameObject *obj = NULL;
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ {
+ obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
+ if (obj)
+ {
+ uint8 j = 0;
+ while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
+ {
+ Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
+ if (!plr)
+ {
+ sLog.outError("BattleGroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
+ ++j;
+ continue;
+ }
+ if (plr->CanCaptureTowerPoint() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
+ {
+ //player joined point!
+ //show progress bar
+ UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, plr);
+ UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[i], plr);
+ UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, plr);
+ //add player to point
+ m_PlayersNearPoint[i].push_back(m_PlayersNearPoint[EY_POINTS_MAX][j]);
+ //remove player from "free space"
+ m_PlayersNearPoint[EY_POINTS_MAX].erase(m_PlayersNearPoint[EY_POINTS_MAX].begin() + j);
+ }
+ else
+ ++j;
+ }
+ }
+ }
+}
+
+void BattleGroundEY::CheckSomeoneLeftPoint()
+{
+ //reset current point counts
+ for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
+ m_CurrentPointPlayersCount[i] = 0;
+ GameObject *obj = NULL;
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ {
+ obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
+ if (obj)
+ {
+ uint8 j = 0;
+ while (j < m_PlayersNearPoint[i].size())
+ {
+ Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
+ if (!plr)
+ {
+ sLog.outError("BattleGroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
+ //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
+ m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
+ m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
+ ++j;
+ continue;
+ }
+ if (!plr->CanCaptureTowerPoint() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
+ //move player out of point (add him to players that are out of points
+ {
+ m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
+ m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
+ this->UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, plr);
+ }
+ else
+ {
+ //player is neat flag, so update count:
+ m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(plr->GetTeam())]++;
+ ++j;
+ }
+ }
+ }
+ }
+}
+
+void BattleGroundEY::UpdatePointStatuses()
+{
+ for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
+ {
+ if (m_PlayersNearPoint[point].empty())
+ continue;
+ //count new point bar status:
+ m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;
+
+ if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)
+ //point is fully alliance's
+ m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
+ if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED)
+ //point is fully horde's
+ m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;
+
+ uint32 pointOwnerTeamId = 0;
+ //find which team should own this point
+ if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
+ pointOwnerTeamId = HORDE;
+ else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
+ pointOwnerTeamId = ALLIANCE;
+ else
+ pointOwnerTeamId = EY_POINT_NO_OWNER;
+
+ for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
+ {
+ Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]);
+ if (plr)
+ {
+ this->UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);
+ //if point owner changed we must evoke event!
+ if (pointOwnerTeamId != m_PointOwnedByTeam[point])
+ {
+ //point was uncontrolled and player is from team which captured point
+ if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId)
+ this->EventTeamCapturedPoint(plr, point);
+
+ //point was under control and player isn't from team which controlled it
+ if (m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point])
+ this->EventTeamLostPoint(plr, point);
+ }
+ }
+ }
+ }
+}
+
+void BattleGroundEY::UpdateTeamScore(uint32 Team)
+{
+ uint32 score = GetTeamScore(Team);
+ //TODO there should be some sound played when one team is near victory!! - and define variables
+ /*if (!m_IsInformedNearVictory && score >= BG_EY_WARNING_NEAR_VICTORY_SCORE)
+ {
+ if (Team == ALLIANCE)
+ SendMessageToAll(LANG_BG_EY_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ else
+ SendMessageToAll(LANG_BG_EY_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ PlaySoundToAll(BG_EY_SOUND_NEAR_VICTORY);
+ m_IsInformedNearVictory = true;
+ }*/
+
+ if (score >= BG_EY_MAX_TEAM_SCORE)
+ {
+ score = BG_EY_MAX_TEAM_SCORE;
+ EndBattleGround(Team);
+ }
+
+ if (Team == ALLIANCE)
+ UpdateWorldState(EY_ALLIANCE_RESOURCES, score);
+ else
+ UpdateWorldState(EY_HORDE_RESOURCES, score);
+}
+
+void BattleGroundEY::EndBattleGround(uint32 winner)
+{
+ //win reward
+ if (winner == ALLIANCE)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+ if (winner == HORDE)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+ //complete map reward
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+
+ BattleGround::EndBattleGround(winner);
+}
+
+void BattleGroundEY::UpdatePointsCount(uint32 Team)
+{
+ if (Team == ALLIANCE)
+ UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]);
+ else
+ UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]);
+}
+
+void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
+{
+ //we MUST firstly send 0, after that we can send 1!!!
+ if (m_PointState[Point] == EY_POINT_UNDER_CONTROL)
+ {
+ UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0);
+ if (Team == ALLIANCE)
+ UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1);
+ else
+ UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1);
+ }
+ else
+ {
+ if (Team == ALLIANCE)
+ UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0);
+ else
+ UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0);
+ UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 1);
+ }
+}
+
+void BattleGroundEY::AddPlayer(Player *plr)
+{
+ BattleGround::AddPlayer(plr);
+ //create score and add it to map
+ BattleGroundEYScore* sc = new BattleGroundEYScore;
+
+ m_PlayersNearPoint[EY_POINTS_MAX].push_back(plr->GetGUID());
+
+ m_PlayerScores[plr->GetGUID()] = sc;
+}
+
+void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
+{
+ // sometimes flag aura not removed :(
+ for (int j = EY_POINTS_MAX; j >= 0; --j)
+ {
+ for (size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
+ if (m_PlayersNearPoint[j][i] == guid)
+ m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
+ }
+ if (IsFlagPickedup())
+ {
+ if (m_FlagKeeper == guid)
+ {
+ if (plr)
+ EventPlayerDroppedFlag(plr);
+ else
+ {
+ SetFlagPicker(0);
+ RespawnFlag(true);
+ }
+ }
+ }
+}
+
+void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ if (!Source->isAlive()) //hack code, must be removed later
+ return;
+
+ switch(Trigger)
+ {
+ case TR_BLOOD_ELF_POINT:
+ if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
+ break;
+ case TR_FEL_REALVER_POINT:
+ if (m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER);
+ break;
+ case TR_MAGE_TOWER_POINT:
+ if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
+ break;
+ case TR_DRAENEI_RUINS_POINT:
+ if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
+ break;
+ case 4512:
+ case 4515:
+ case 4517:
+ case 4519:
+ case 4530:
+ case 4531:
+ case 4568:
+ case 4569:
+ case 4570:
+ case 4571:
+ case 5866:
+ break;
+ default:
+ sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ break;
+ }
+}
+
+bool BattleGroundEY::SetupBattleGround()
+{
+ // doors
+ if (!AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY)
+ // banners (alliance)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
+ // banners (horde)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
+ // banners (natural)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
+ // flags
+ || !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY)
+ // tower cap
+ || !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY)
+)
+ {
+ sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
+ return false;
+ }
+
+ //buffs
+ for (int i = 0; i < EY_POINTS_MAX; ++i)
+ {
+ AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]);
+ if (!at)
+ {
+ sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
+ continue;
+ }
+ if (!AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
+ || !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
+)
+ sLog.outError("BattleGroundEY: Cannot spawn buff");
+ }
+
+ WorldSafeLocsEntry const *sg = NULL;
+ sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
+ if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
+ {
+ sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
+ return false;
+ }
+
+ sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
+ if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
+ {
+ sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
+ return false;
+ }
+
+ return true;
+}
+
+void BattleGroundEY::Reset()
+{
+ //call parent's class reset
+ BattleGround::Reset();
+
+ m_TeamScores[BG_TEAM_ALLIANCE] = 0;
+ m_TeamScores[BG_TEAM_HORDE] = 0;
+ m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0;
+ m_TeamPointsCount[BG_TEAM_HORDE] = 0;
+ m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0;
+ m_HonorScoreTics[BG_TEAM_HORDE] = 0;
+ m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
+ m_FlagCapturedBgObjectType = 0;
+ m_FlagKeeper = 0;
+ m_DroppedFlagGUID = 0;
+ m_PointAddingTimer = 0;
+ m_TowerCapCheckTimer = 0;
+ bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID());
+ m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks;
+
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ {
+ m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
+ m_PointState[i] = EY_POINT_STATE_UNCONTROLLED;
+ m_PointBarStatus[i] = BG_EY_PROGRESS_BAR_STATE_MIDDLE;
+ m_PlayersNearPoint[i].clear();
+ m_PlayersNearPoint[i].reserve(15); //tip size
+ }
+ m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].clear();
+ m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].reserve(30);
+}
+
+void BattleGroundEY::RespawnFlag(bool send_message)
+{
+ if (m_FlagCapturedBgObjectType > 0)
+ SpawnBGObject(m_FlagCapturedBgObjectType, RESPAWN_ONE_DAY);
+
+ m_FlagCapturedBgObjectType = 0;
+ m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
+ SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY);
+
+ if (send_message)
+ {
+ SendMessageToAll(LANG_BG_EY_RESETED_FLAG, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
+ }
+
+ UpdateWorldState(NETHERSTORM_FLAG, 1);
+}
+
+void BattleGroundEY::RespawnFlagAfterDrop()
+{
+ RespawnFlag(true);
+
+ GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
+ if (obj)
+ obj->Delete();
+ else
+ sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
+
+ SetDroppedFlagGUID(0);
+}
+
+void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ BattleGround::HandleKillPlayer(player, killer);
+ EventPlayerDroppedFlag(player);
+}
+
+void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ {
+ // if not running, do not cast things at the dropper player, neither send unnecessary messages
+ // just take off the aura
+ if (IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
+ {
+ SetFlagPicker(0);
+ Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
+ }
+ return;
+ }
+
+ if (!IsFlagPickedup())
+ return;
+
+ if (GetFlagPickerGUID() != Source->GetGUID())
+ return;
+
+ SetFlagPicker(0);
+ Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
+ m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
+ m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
+ Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
+ Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
+ //this does not work correctly :((it should remove flag carrier name)
+ UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
+ UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
+
+ if (Source->GetTeam() == ALLIANCE)
+ SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL);
+ else
+ SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
+}
+
+void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
+ return;
+
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
+ PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
+ }
+ else
+ {
+ UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER);
+ PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
+ }
+
+ if (m_FlagState == BG_EY_FLAG_STATE_ON_BASE)
+ UpdateWorldState(NETHERSTORM_FLAG, 0);
+ m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER;
+
+ SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY);
+ SetFlagPicker(Source->GetGUID());
+ //get flag aura on player
+ Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
+ Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+
+ if (Source->GetTeam() == ALLIANCE)
+ PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName());
+ else
+ PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName());
+}
+
+void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ //Natural point
+ uint32 Team = m_PointOwnedByTeam[Point];
+
+ if (!Team)
+ return;
+
+ if (Team == ALLIANCE)
+ {
+ m_TeamPointsCount[BG_TEAM_ALLIANCE]--;
+ SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
+ }
+ else
+ {
+ m_TeamPointsCount[BG_TEAM_HORDE]--;
+ SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
+ }
+
+ SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
+
+ //buff isn't despawned
+
+ m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER;
+ m_PointState[Point] = EY_POINT_NO_OWNER;
+
+ if (Team == ALLIANCE)
+ SendMessageToAll(m_LoosingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ else
+ SendMessageToAll(m_LoosingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
+
+ UpdatePointsIcons(Team, Point);
+ UpdatePointsCount(Team);
+
+ //remove bonus honor aura trigger creature when node is lost
+ if (Point < EY_POINTS_MAX)
+ DelCreature(Point + 6);//NULL checks are in DelCreature! 0-5 spirit guides
+}
+
+void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ uint32 Team = Source->GetTeam();
+
+ SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
+
+ if (Team == ALLIANCE)
+ {
+ m_TeamPointsCount[BG_TEAM_ALLIANCE]++;
+ SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
+ }
+ else
+ {
+ m_TeamPointsCount[BG_TEAM_HORDE]++;
+ SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
+ }
+
+ //buff isn't respawned
+
+ m_PointOwnedByTeam[Point] = Team;
+ m_PointState[Point] = EY_POINT_UNDER_CONTROL;
+
+ if (Team == ALLIANCE)
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ else
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
+
+ if (m_BgCreatures[Point])
+ DelCreature(Point);
+
+ WorldSafeLocsEntry const *sg = NULL;
+ sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
+ if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
+ sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
+ Point, Team, m_CapturingPointTypes[Point].GraveYardId);
+
+// SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
+
+ UpdatePointsIcons(Team, Point);
+ UpdatePointsCount(Team);
+
+ if (Point >= EY_POINTS_MAX)
+ return;
+
+ Creature* trigger = GetBGCreature(Point + 6);//0-5 spirit guides
+ if (!trigger)
+ trigger = AddCreature(WORLD_TRIGGER,Point+6,Team,BG_EY_TriggerPositions[Point][0],BG_EY_TriggerPositions[Point][1],BG_EY_TriggerPositions[Point][2],BG_EY_TriggerPositions[Point][3]);
+
+ //add bonus honor aura trigger creature when node is accupied
+ //cast bonus aura (+50% honor in 25yards)
+ //aura should only apply to players who have accupied the node, set correct faction for trigger
+ if (trigger)
+ {
+ trigger->setFaction(Team == ALLIANCE ? 84 : 83);
+ trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
+ }
+}
+
+void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
+ return;
+
+ SetFlagPicker(0);
+ m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
+ Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
+
+ Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+
+ if (Source->GetTeam() == ALLIANCE)
+ PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
+ else
+ PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
+
+ SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
+
+ m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
+ m_FlagCapturedBgObjectType = BgObjectType;
+
+ uint8 team_id = 0;
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ team_id = BG_TEAM_ALLIANCE;
+ SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ }
+ else
+ {
+ team_id = BG_TEAM_HORDE;
+ SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ }
+
+ if (m_TeamPointsCount[team_id] > 0)
+ AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
+
+ UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
+}
+
+void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
+{
+ BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
+ if (itr == m_PlayerScores.end()) // player not found
+ return;
+
+ switch(type)
+ {
+ case SCORE_FLAG_CAPTURES: // flags captured
+ ((BattleGroundEYScore*)itr->second)->FlagCaptures += value;
+ break;
+ default:
+ BattleGround::UpdatePlayerScore(Source, type, value, doAddHonor);
+ break;
+ }
+}
+
+void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
+{
+ data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]);
+ data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]);
+ data << uint32(0xab6) << uint32(0x0);
+ data << uint32(0xab5) << uint32(0x0);
+ data << uint32(0xab4) << uint32(0x0);
+ data << uint32(0xab3) << uint32(0x0);
+ data << uint32(0xab2) << uint32(0x0);
+ data << uint32(0xab1) << uint32(0x0);
+ data << uint32(0xab0) << uint32(0x0);
+ data << uint32(0xaaf) << uint32(0x0);
+
+ data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL);
+
+ data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL);
+
+ data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == HORDE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == ALLIANCE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REALVER] != EY_POINT_UNDER_CONTROL);
+
+ data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
+
+ data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL);
+
+ data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE);
+
+ data << uint32(0xad2) << uint32(0x1);
+ data << uint32(0xad1) << uint32(0x1);
+ data << uint32(0xabe) << uint32(GetTeamScore(HORDE));
+ data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE));
+ data << uint32(0xa05) << uint32(0x8e);
+ data << uint32(0xaa0) << uint32(0x0);
+ data << uint32(0xa9f) << uint32(0x0);
+ data << uint32(0xa9e) << uint32(0x0);
+ data << uint32(0xc0d) << uint32(0x17b);
+}
+
+WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
+{
+ uint32 g_id = 0;
+
+ switch(player->GetTeam())
+ {
+ case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break;
+ case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break;
+ default: return NULL;
+ }
+
+ float distance, nearestDistance;
+
+ WorldSafeLocsEntry const* entry = NULL;
+ WorldSafeLocsEntry const* nearestEntry = NULL;
+ entry = sWorldSafeLocsStore.LookupEntry(g_id);
+ nearestEntry = entry;
+
+ if (!entry)
+ {
+ sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
+ return NULL;
+ }
+
+ float plr_x = player->GetPositionX();
+ float plr_y = player->GetPositionY();
+ float plr_z = player->GetPositionZ();
+
+ distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
+ nearestDistance = distance;
+
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ {
+ if (m_PointOwnedByTeam[i] == player->GetTeam() && m_PointState[i] == EY_POINT_UNDER_CONTROL)
+ {
+ entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
+ if (!entry)
+ sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
+ else
+ {
+ distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
+ if (distance < nearestDistance)
+ {
+ nearestDistance = distance;
+ nearestEntry = entry;
+ }
+ }
+ }
+ }
+
+ return nearestEntry;
+}
+
+bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const
+{
+ uint32 count = 0;
+ for (int i = 0; i < EY_POINTS_MAX; ++i)
+ if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL)
+ ++count;
+
+ return count == EY_POINTS_MAX;
+}