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Diffstat (limited to 'src/server/game/BattleGrounds/BattleGroundMgr.cpp')
-rw-r--r--src/server/game/BattleGrounds/BattleGroundMgr.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/BattleGrounds/BattleGroundMgr.cpp b/src/server/game/BattleGrounds/BattleGroundMgr.cpp
index ea2d0c2f920..84891dcf2df 100644
--- a/src/server/game/BattleGrounds/BattleGroundMgr.cpp
+++ b/src/server/game/BattleGrounds/BattleGroundMgr.cpp
@@ -22,7 +22,7 @@
#include "ObjectMgr.h"
#include "World.h"
#include "WorldPacket.h"
-#include "SingletonImp.h"
+
#include "ArenaTeam.h"
#include "BattleGroundMgr.h"
@@ -49,8 +49,6 @@
#include "SharedDefines.h"
#include "Formulas.h"
-INSTANTIATE_SINGLETON_1(BattleGroundMgr);
-
/*********************************************************/
/*** BATTLEGROUND QUEUE SYSTEM ***/
/*********************************************************/
@@ -1630,7 +1628,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
}
// generate a new instance id
- bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id
+ bg->SetInstanceID(sMapMgr.GenerateInstanceId()); // set instance id
bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId()));
// reset the new bg (set status to status_wait_queue from status_none)