diff options
Diffstat (limited to 'src/server/game/BattleGrounds/BattleGroundMgr.cpp')
-rw-r--r-- | src/server/game/BattleGrounds/BattleGroundMgr.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/BattleGrounds/BattleGroundMgr.cpp b/src/server/game/BattleGrounds/BattleGroundMgr.cpp index ea2d0c2f920..84891dcf2df 100644 --- a/src/server/game/BattleGrounds/BattleGroundMgr.cpp +++ b/src/server/game/BattleGrounds/BattleGroundMgr.cpp @@ -22,7 +22,7 @@ #include "ObjectMgr.h" #include "World.h" #include "WorldPacket.h" -#include "SingletonImp.h" + #include "ArenaTeam.h" #include "BattleGroundMgr.h" @@ -49,8 +49,6 @@ #include "SharedDefines.h" #include "Formulas.h" -INSTANTIATE_SINGLETON_1(BattleGroundMgr); - /*********************************************************/ /*** BATTLEGROUND QUEUE SYSTEM ***/ /*********************************************************/ @@ -1630,7 +1628,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI } // generate a new instance id - bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id + bg->SetInstanceID(sMapMgr.GenerateInstanceId()); // set instance id bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId())); // reset the new bg (set status to status_wait_queue from status_none) |