diff options
Diffstat (limited to 'src/server/game/BattleGrounds/BattleGroundRL.cpp')
-rw-r--r-- | src/server/game/BattleGrounds/BattleGroundRL.cpp | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/src/server/game/BattleGrounds/BattleGroundRL.cpp b/src/server/game/BattleGrounds/BattleGroundRL.cpp new file mode 100644 index 00000000000..ef2ec3cfa94 --- /dev/null +++ b/src/server/game/BattleGrounds/BattleGroundRL.cpp @@ -0,0 +1,176 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "BattleGround.h" +#include "BattleGroundRL.h" +#include "Language.h" +#include "Object.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "WorldPacket.h" + +BattleGroundRL::BattleGroundRL() +{ + m_BgObjects.resize(BG_RL_OBJECT_MAX); + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; +} + +BattleGroundRL::~BattleGroundRL() +{ + +} + +void BattleGroundRL::Update(uint32 diff) +{ + BattleGround::Update(diff); + + /*if (GetStatus() == STATUS_IN_PROGRESS) + { + // update something + }*/ +} + +void BattleGroundRL::StartingEventCloseDoors() +{ + for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + +void BattleGroundRL::StartingEventOpenDoors() +{ + for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) + DoorOpen(i); + + for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i) + SpawnBGObject(i, 60); +} + +void BattleGroundRL::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundRLScore* sc = new BattleGroundRLScore; + + m_PlayerScores[plr->GetGUID()] = sc; + + UpdateArenaWorldState(); +} + +void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) +{ + if (GetStatus() == STATUS_WAIT_LEAVE) + return; + + UpdateArenaWorldState(); + CheckArenaWinConditions(); +} + +void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) +{ + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + if (!killer) + { + sLog.outError("Killer player not found"); + return; + } + + BattleGround::HandleKillPlayer(player,killer); + + UpdateArenaWorldState(); + CheckArenaWinConditions(); +} + +bool BattleGroundRL::HandlePlayerUnderMap(Player *player) +{ + player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false); + return true; +} + +void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + // this is wrong way to implement these things. On official it done by gameobject spell cast. + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + //uint32 SpellId = 0; + //uint64 buff_guid = 0; + switch(Trigger) + { + case 4696: // buff trigger? + case 4697: // buff trigger? + break; + default: + sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } + + //if (buff_guid) + // HandleTriggerBuff(buff_guid,Source); +} + +void BattleGroundRL::FillInitialWorldStates(WorldPacket &data) +{ + data << uint32(0xbba) << uint32(1); // 9 + UpdateArenaWorldState(); +} + +void BattleGroundRL::Reset() +{ + //call parent's reset + BattleGround::Reset(); +} + +bool BattleGroundRL::SetupBattleGround() +{ + // gates + if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY) + || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY) + // buffs + || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120) + || !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120)) + { + sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!"); + return false; + } + + return true; +} + +/* +Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 +0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... +0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................ +0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................ +0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................ +0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ +0050: 00 00 00 00 00 00 | ...... +*/ |