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-rw-r--r--src/server/game/BattleGrounds/BattleGroundRL.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/server/game/BattleGrounds/BattleGroundRL.cpp b/src/server/game/BattleGrounds/BattleGroundRL.cpp
new file mode 100644
index 00000000000..ef2ec3cfa94
--- /dev/null
+++ b/src/server/game/BattleGrounds/BattleGroundRL.cpp
@@ -0,0 +1,176 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "BattleGround.h"
+#include "BattleGroundRL.h"
+#include "Language.h"
+#include "Object.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "WorldPacket.h"
+
+BattleGroundRL::BattleGroundRL()
+{
+ m_BgObjects.resize(BG_RL_OBJECT_MAX);
+
+ m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
+ m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
+ m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
+ m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
+ //we must set messageIds
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
+}
+
+BattleGroundRL::~BattleGroundRL()
+{
+
+}
+
+void BattleGroundRL::Update(uint32 diff)
+{
+ BattleGround::Update(diff);
+
+ /*if (GetStatus() == STATUS_IN_PROGRESS)
+ {
+ // update something
+ }*/
+}
+
+void BattleGroundRL::StartingEventCloseDoors()
+{
+ for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+}
+
+void BattleGroundRL::StartingEventOpenDoors()
+{
+ for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
+ DoorOpen(i);
+
+ for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
+ SpawnBGObject(i, 60);
+}
+
+void BattleGroundRL::AddPlayer(Player *plr)
+{
+ BattleGround::AddPlayer(plr);
+ //create score and add it to map, default values are set in constructor
+ BattleGroundRLScore* sc = new BattleGroundRLScore;
+
+ m_PlayerScores[plr->GetGUID()] = sc;
+
+ UpdateArenaWorldState();
+}
+
+void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+{
+ if (GetStatus() == STATUS_WAIT_LEAVE)
+ return;
+
+ UpdateArenaWorldState();
+ CheckArenaWinConditions();
+}
+
+void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
+{
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ if (!killer)
+ {
+ sLog.outError("Killer player not found");
+ return;
+ }
+
+ BattleGround::HandleKillPlayer(player,killer);
+
+ UpdateArenaWorldState();
+ CheckArenaWinConditions();
+}
+
+bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
+{
+ player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false);
+ return true;
+}
+
+void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
+{
+ // this is wrong way to implement these things. On official it done by gameobject spell cast.
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+
+ //uint32 SpellId = 0;
+ //uint64 buff_guid = 0;
+ switch(Trigger)
+ {
+ case 4696: // buff trigger?
+ case 4697: // buff trigger?
+ break;
+ default:
+ sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ break;
+ }
+
+ //if (buff_guid)
+ // HandleTriggerBuff(buff_guid,Source);
+}
+
+void BattleGroundRL::FillInitialWorldStates(WorldPacket &data)
+{
+ data << uint32(0xbba) << uint32(1); // 9
+ UpdateArenaWorldState();
+}
+
+void BattleGroundRL::Reset()
+{
+ //call parent's reset
+ BattleGround::Reset();
+}
+
+bool BattleGroundRL::SetupBattleGround()
+{
+ // gates
+ if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
+ // buffs
+ || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
+ || !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
+ {
+ sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
+ return false;
+ }
+
+ return true;
+}
+
+/*
+Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
+0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
+0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
+0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
+0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
+0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
+0050: 00 00 00 00 00 00 | ......
+*/