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path: root/src/server/game/Battlefield/Battlefield.cpp
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Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index a136ed8a438..a797f6109ca 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -55,7 +55,7 @@ Battlefield::Battlefield()
m_uiKickAfkPlayersTimer = 1000;
- m_LastResurectTimer = 30 * IN_MILLISECONDS;
+ m_LastResurrectTimer = 30 * IN_MILLISECONDS;
m_StartGroupingTimer = 0;
m_StartGrouping = false;
StalkerGuid = 0;
@@ -185,15 +185,15 @@ bool Battlefield::Update(uint32 diff)
}
- if (m_LastResurectTimer <= diff)
+ if (m_LastResurrectTimer <= diff)
{
for (uint8 i = 0; i < m_GraveyardList.size(); i++)
if (GetGraveyardById(i))
m_GraveyardList[i]->Resurrect();
- m_LastResurectTimer = RESURRECTION_INTERVAL;
+ m_LastResurrectTimer = RESURRECTION_INTERVAL;
}
else
- m_LastResurectTimer -= diff;
+ m_LastResurrectTimer -= diff;
return objective_changed;
}
@@ -634,7 +634,7 @@ void Battlefield::RemovePlayerFromResurrectQueue(uint64 playerGuid)
void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
- uint32 time = m_LastResurectTimer; // resurrect every 30 seconds
+ uint32 time = m_LastResurrectTimer; // resurrect every 30 seconds
data << guid << time;
ASSERT(player && player->GetSession());
@@ -713,7 +713,7 @@ void BfGraveyard::Resurrect()
if (Creature* spirit = m_Bf->GetCreature(m_SpiritGuide[m_ControlTeam]))
spirit->CastSpell(spirit, SPELL_SPIRIT_HEAL, true);
- // Resurect player
+ // Resurrect player
player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
player->ResurrectPlayer(1.0f);
player->CastSpell(player, 6962, true);