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Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 0bd37951c5a..bb629db8a8c 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -609,7 +609,7 @@ WorldSafeLocsEntry const* Battlefield::GetClosestGraveYard(Player* player)
}
if (closestGY)
- return sWorldSafeLocsStore.LookupEntry(closestGY->GetGraveyardId());
+ return sObjectMgr->GetWorldSafeLoc(closestGY->GetGraveyardId());
return nullptr;
}
@@ -682,8 +682,8 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
float BfGraveyard::GetDistance(Player* player)
{
- WorldSafeLocsEntry const* safeLoc = sWorldSafeLocsStore.LookupEntry(m_GraveyardId);
- return player->GetDistance2d(safeLoc->Loc.X, safeLoc->Loc.Y);
+ WorldSafeLocsEntry const* safeLoc = sObjectMgr->GetWorldSafeLoc(m_GraveyardId);
+ return player->GetDistance2d(safeLoc->Loc.GetPositionX(), safeLoc->Loc.GetPositionY());
}
void BfGraveyard::AddPlayer(ObjectGuid playerGuid)
@@ -759,12 +759,12 @@ void BfGraveyard::RelocateDeadPlayers()
continue;
if (closestGrave)
- player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation());
+ player->TeleportTo(closestGrave->Loc);
else
{
closestGrave = m_Bf->GetClosestGraveYard(player);
if (closestGrave)
- player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation());
+ player->TeleportTo(closestGrave->Loc);
}
}
}