diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index bcf7da23d09..ba82138ff34 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -289,7 +289,7 @@ void Battlefield::InvitePlayerToWar(Player *plr) void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o) { - if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL)) + if (Creature * creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL)) StalkerGuid = creature->GetGUID(); else sLog->outError("Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry); @@ -507,7 +507,7 @@ void Battlefield::RegisterZone(uint32 zoneId) sBattlefieldMgr.AddZone(zoneId, this); } -void Battlefield::HideNpc(Creature *p_Creature) +void Battlefield::HideNpc(Creature * p_Creature) { p_Creature->CombatStop(); p_Creature->SetReactState(REACT_PASSIVE); @@ -517,7 +517,7 @@ void Battlefield::HideNpc(Creature *p_Creature) p_Creature->SetVisible(false); } -void Battlefield::ShowNpc(Creature *p_Creature, bool p_Aggressive) +void Battlefield::ShowNpc(Creature * p_Creature, bool p_Aggressive) { p_Creature->SetPhaseMask(1, true); p_Creature->SetVisible(true); @@ -730,7 +730,7 @@ BfGraveYard::BfGraveYard(Battlefield *Bf) void BfGraveYard::Init(uint32 horde_entry, uint32 alliance_entry, float x, float y, float z, float o, TeamId startcontrol, uint32 gy) { m_ControlTeam = startcontrol; - if (Creature* cre = m_Bf->SpawnCreature(horde_entry, x, y, z, o, TEAM_HORDE)) + if (Creature * cre = m_Bf->SpawnCreature(horde_entry, x, y, z, o, TEAM_HORDE)) { m_SpiritGuide[TEAM_HORDE] = cre; m_SpiritGuide[TEAM_HORDE]->SetReactState(REACT_PASSIVE); @@ -740,7 +740,7 @@ void BfGraveYard::Init(uint32 horde_entry, uint32 alliance_entry, float x, float else sLog->outError("BfGraveYard::Init can't spawn horde spiritguide %u", horde_entry); - if (Creature* cre = m_Bf->SpawnCreature(alliance_entry, x, y, z, o, TEAM_ALLIANCE)) + if (Creature * cre = m_Bf->SpawnCreature(alliance_entry, x, y, z, o, TEAM_ALLIANCE)) { m_SpiritGuide[TEAM_ALLIANCE] = cre; m_SpiritGuide[TEAM_ALLIANCE]->SetReactState(REACT_PASSIVE); @@ -896,12 +896,12 @@ Creature *Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl GameObject *Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z, float o) { //Get map object - Map* map = const_cast < Map * >(sMapMgr->CreateBaseMap(571)); + Map *map = const_cast < Map * >(sMapMgr->CreateBaseMap(571)); if (!map) return 0; //Create gameobject - GameObject* go = new GameObject; + GameObject *go = new GameObject; if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, PHASEMASK_NORMAL, x, y, z, o, 0, 0, 0, 0, 100, GO_STATE_READY)) { sLog->outErrorDb("Gameobject template %u not found in database! Battleground not created!", entry); |