diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index dc1ecf7c1c3..bab3c00e224 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -106,7 +106,7 @@ void Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/) if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end()) { m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID()); - player->GetSession()->SendBfLeaveMessage(m_Guid); + player->GetSession()->SendBfLeaveMessage(GetQueueId(), GetState(), player->GetZoneId() == GetZoneId()); if (Group* group = player->GetGroup()) // Remove the player from the raid group group->RemoveMember(player->GetGUID()); @@ -210,7 +210,7 @@ void Battlefield::InvitePlayerToQueue(Player* player) return; if (m_PlayersInQueue[player->GetTeamId()].size() <= m_MinPlayer || m_PlayersInQueue[GetOtherTeam(player->GetTeamId())].size() >= m_MinPlayer) - player->GetSession()->SendBfInvitePlayerToQueue(m_Guid); + player->GetSession()->SendBfInvitePlayerToQueue(GetQueueId(), GetState()); } void Battlefield::InvitePlayersInQueueToWar() @@ -279,7 +279,7 @@ void Battlefield::InvitePlayerToWar(Player* player) m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID()); m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = time(NULL) + m_TimeForAcceptInvite; - player->GetSession()->SendBfInvitePlayerToWar(m_Guid, m_ZoneId, m_TimeForAcceptInvite); + player->GetSession()->SendBfInvitePlayerToWar(GetQueueId(), m_ZoneId, m_TimeForAcceptInvite); } void Battlefield::InitStalker(uint32 entry, Position const& pos) @@ -361,7 +361,7 @@ void Battlefield::PlayerAcceptInviteToQueue(Player* player) // Add player in queue m_PlayersInQueue[player->GetTeamId()].insert(player->GetGUID()); // Send notification - player->GetSession()->SendBfQueueInviteResponse(m_Guid, m_ZoneId); + player->GetSession()->SendBfQueueInviteResponse(GetQueueId(), m_ZoneId, GetState()); } // Called in WorldSession::HandleBfExitRequest @@ -379,7 +379,7 @@ void Battlefield::PlayerAcceptInviteToWar(Player* player) if (AddOrSetPlayerToCorrectBfGroup(player)) { - player->GetSession()->SendBfEntered(m_Guid); + player->GetSession()->SendBfEntered(GetQueueId(), player->GetZoneId() != GetZoneId(), player->GetTeamId() == GetAttackerTeam()); m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID()); m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); |