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path: root/src/server/game/Battlefield/Battlefield.cpp
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Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index f1018df29d6..aca20ef8334 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -164,13 +164,13 @@ bool Battlefield::Update(uint32 diff)
if (m_uiKickDontAcceptTimer <= diff)
{
time_t now = GameTime::GetGameTime();
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::iterator itr = m_InvitedPlayers[team].begin(); itr != m_InvitedPlayers[team].end(); ++itr)
if (itr->second <= now)
KickPlayerFromBattlefield(itr->first);
InvitePlayersInZoneToWar();
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::iterator itr = m_PlayersWillBeKick[team].begin(); itr != m_PlayersWillBeKick[team].end(); ++itr)
if (itr->second <= now)
KickPlayerFromBattlefield(itr->first);
@@ -201,7 +201,7 @@ bool Battlefield::Update(uint32 diff)
void Battlefield::InvitePlayersInZoneToQueue()
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
InvitePlayerToQueue(player);
@@ -218,7 +218,7 @@ void Battlefield::InvitePlayerToQueue(Player* player)
void Battlefield::InvitePlayersInQueueToWar()
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
{
for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
{
@@ -238,7 +238,7 @@ void Battlefield::InvitePlayersInQueueToWar()
void Battlefield::InvitePlayersInZoneToWar()
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
{
for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
@@ -297,7 +297,7 @@ void Battlefield::InitStalker(uint32 entry, Position const& pos)
void Battlefield::KickAfkPlayers()
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
if (player->isAFK())
@@ -316,7 +316,7 @@ void Battlefield::StartBattle()
if (m_isActive)
return;
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
{
m_PlayersInWar[team].clear();
m_Groups[team].clear();
@@ -425,7 +425,7 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
void Battlefield::BroadcastPacketToZone(WorldPacket& data) const
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->SendDirectMessage(&data);
@@ -433,7 +433,7 @@ void Battlefield::BroadcastPacketToZone(WorldPacket& data) const
void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindConnectedPlayer(*itr))
player->SendDirectMessage(&data);
@@ -441,7 +441,7 @@ void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const
void Battlefield::BroadcastPacketToWar(WorldPacket& data) const
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->SendDirectMessage(&data);
@@ -455,7 +455,7 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
{
- for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
+ for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
for (auto itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
@@ -964,7 +964,7 @@ bool BfCapturePoint::Update(uint32 diff)
{
float radius = capturePoint->GetGOInfo()->capturePoint.radius;
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
{
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
{
@@ -1079,7 +1079,7 @@ bool BfCapturePoint::Update(uint32 diff)
void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
- for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
+ for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);