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path: root/src/server/game/Battlefield/Battlefield.cpp
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Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index f8c8ba59d1e..5f7b281ccff 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -293,7 +293,7 @@ void Battlefield::InitStalker(uint32 entry, Position const& pos)
if (Creature* creature = SpawnCreature(entry, pos))
StalkerGuid = creature->GetGUID();
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: Could not spawn Stalker (Creature entry %u), zone messages will be unavailable!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: Could not spawn Stalker (Creature entry {}), zone messages will be unavailable!", entry);
}
void Battlefield::KickAfkPlayers()
@@ -567,10 +567,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
if (BfGraveyard* graveyard = m_GraveyardList.at(id))
return graveyard;
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u does not exist.", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:{} does not exist.", id);
}
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u could not be found.", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:{} could not be found.", id);
return nullptr;
}
@@ -781,14 +781,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position const& pos)
Map* map = sMapMgr->CreateBaseMap(m_MapId);
if (!map)
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u, map not found.", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: {}, map not found.", entry);
return nullptr;
}
Creature* creature = new Creature();
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, pos))
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: {}", entry);
delete creature;
return nullptr;
}
@@ -815,8 +815,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, Position const& pos, Quat
GameObject* go = new GameObject;
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, PHASEMASK_NORMAL, pos, rot, 255, GO_STATE_READY))
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Gameobject template %u could not be found in the database! Battlefield has not been created!", entry);
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Could not create gameobject template %u! Battlefield has not been created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Gameobject template {} could not be found in the database! Battlefield has not been created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Could not create gameobject template {}! Battlefield has not been created!", entry);
delete go;
return nullptr;
}
@@ -910,7 +910,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
{
ASSERT(capturePoint);
- TC_LOG_DEBUG("bg.battlefield", "Creating capture point %u", capturePoint->GetEntry());
+ TC_LOG_DEBUG("bg.battlefield", "Creating capture point {}", capturePoint->GetEntry());
m_capturePointGUID = ObjectGuid(HighGuid::GameObject, capturePoint->GetEntry(), capturePoint->GetGUID().GetCounter());
@@ -918,7 +918,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
- TC_LOG_ERROR("misc", "OutdoorPvP: GO %u is not a capture point!", capturePoint->GetEntry());
+ TC_LOG_ERROR("misc", "OutdoorPvP: GO {} is not a capture point!", capturePoint->GetEntry());
return false;
}
@@ -1076,7 +1076,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
- //TC_LOG_ERROR("bg.battlefield", "%u->%u", m_OldState, m_State);
+ //TC_LOG_ERROR("bg.battlefield", "{}->{}", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;