diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index c39dbc9106a..4a0a3d25137 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -503,7 +503,7 @@ void Battlefield::HideNpc(Creature* creature) { creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); - creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); creature->DisappearAndDie(); creature->SetVisible(false); } @@ -511,14 +511,14 @@ void Battlefield::HideNpc(Creature* creature) void Battlefield::ShowNpc(Creature* creature, bool aggressive) { creature->SetVisible(true); - creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); + creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); if (!creature->IsAlive()) creature->Respawn(true); if (aggressive) creature->SetReactState(REACT_AGGRESSIVE); else { - creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->SetReactState(REACT_PASSIVE); } } |