diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 15f1035273e..cbe8a6aa313 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -478,7 +478,7 @@ void Battlefield::HideNpc(Creature* creature) { creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); creature->SetPhaseMask(2, true); creature->DisappearAndDie(); creature->SetVisible(false); @@ -488,7 +488,7 @@ void Battlefield::ShowNpc(Creature* creature, bool aggressive) { creature->SetPhaseMask(1, true); creature->SetVisible(true); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); if (!creature->IsAlive()) creature->Respawn(true); if (aggressive) |
