diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index b41a21b2a94..f85e9588fea 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -672,7 +672,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team) float BfGraveyard::GetDistance(Player* player) { WorldSafeLocsEntry const* safeLoc = sWorldSafeLocsStore.LookupEntry(m_GraveyardId); - return player->GetDistance2d(safeLoc->x, safeLoc->y); + return player->GetDistance2d(safeLoc->Loc.X, safeLoc->Loc.Y); } void BfGraveyard::AddPlayer(ObjectGuid playerGuid) @@ -748,12 +748,12 @@ void BfGraveyard::RelocateDeadPlayers() continue; if (closestGrave) - player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); + player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation()); else { closestGrave = m_Bf->GetClosestGraveyard(player); if (closestGrave) - player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); + player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation()); } } } |