aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Battlefield/Battlefield.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index b41a21b2a94..f85e9588fea 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -672,7 +672,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
float BfGraveyard::GetDistance(Player* player)
{
WorldSafeLocsEntry const* safeLoc = sWorldSafeLocsStore.LookupEntry(m_GraveyardId);
- return player->GetDistance2d(safeLoc->x, safeLoc->y);
+ return player->GetDistance2d(safeLoc->Loc.X, safeLoc->Loc.Y);
}
void BfGraveyard::AddPlayer(ObjectGuid playerGuid)
@@ -748,12 +748,12 @@ void BfGraveyard::RelocateDeadPlayers()
continue;
if (closestGrave)
- player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
+ player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation());
else
{
closestGrave = m_Bf->GetClosestGraveyard(player);
if (closestGrave)
- player->TeleportTo(player->GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
+ player->TeleportTo(player->GetMapId(), closestGrave->Loc.X, closestGrave->Loc.Y, closestGrave->Loc.Z, player->GetOrientation());
}
}
}