diff options
Diffstat (limited to 'src/server/game/Battlefield')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 6 |
2 files changed, 8 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index ba2d14e9500..f1f7d1a6c29 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -551,6 +551,11 @@ bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player* player) //-------------------- //-Battlefield Method- //-------------------- +void Battlefield::SetGraveyardNumber(uint32 number) +{ + m_GraveyardList.resize(number); +} + BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const { if (id < m_GraveyardList.size()) diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index a80b9018560..facea7b89d3 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -175,7 +175,7 @@ class TC_GAME_API Battlefield : public ZoneScript void InvitePlayersInZoneToWar(); /// Called when a Unit is kill in battlefield zone - virtual void HandleKill(Player* /*killer*/, Unit* /*killed*/) { }; + virtual void HandleKill(Player* /*killer*/, Unit* /*killed*/) { } uint32 GetTypeId() const { return m_TypeId; } uint32 GetZoneId() const { return m_ZoneId; } @@ -235,7 +235,7 @@ class TC_GAME_API Battlefield : public ZoneScript // Find which graveyard the player must be teleported to to be resurrected by spiritguide WorldSafeLocsEntry const* GetClosestGraveyard(Player* player); - void SetGraveyardNumber(uint32 number) { m_GraveyardList.resize(number); } + void SetGraveyardNumber(uint32 number); BfGraveyard* GetGraveyardById(uint32 id) const; // Misc methods @@ -281,7 +281,7 @@ class TC_GAME_API Battlefield : public ZoneScript void HideNpc(Creature* creature); void ShowNpc(Creature* creature, bool aggressive); - GraveyardVect GetGraveyardVector() const { return m_GraveyardList; } + GraveyardVect const& GetGraveyardVector() const { return m_GraveyardList; } uint32 GetTimer() const { return m_Timer; } void SetTimer(uint32 timer) { m_Timer = timer; } |
