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-rw-r--r--src/server/game/Battlefield/Battlefield.cpp5
-rw-r--r--src/server/game/Battlefield/Battlefield.h6
2 files changed, 8 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index ba2d14e9500..f1f7d1a6c29 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -551,6 +551,11 @@ bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player* player)
//--------------------
//-Battlefield Method-
//--------------------
+void Battlefield::SetGraveyardNumber(uint32 number)
+{
+ m_GraveyardList.resize(number);
+}
+
BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
{
if (id < m_GraveyardList.size())
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index a80b9018560..facea7b89d3 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -175,7 +175,7 @@ class TC_GAME_API Battlefield : public ZoneScript
void InvitePlayersInZoneToWar();
/// Called when a Unit is kill in battlefield zone
- virtual void HandleKill(Player* /*killer*/, Unit* /*killed*/) { };
+ virtual void HandleKill(Player* /*killer*/, Unit* /*killed*/) { }
uint32 GetTypeId() const { return m_TypeId; }
uint32 GetZoneId() const { return m_ZoneId; }
@@ -235,7 +235,7 @@ class TC_GAME_API Battlefield : public ZoneScript
// Find which graveyard the player must be teleported to to be resurrected by spiritguide
WorldSafeLocsEntry const* GetClosestGraveyard(Player* player);
- void SetGraveyardNumber(uint32 number) { m_GraveyardList.resize(number); }
+ void SetGraveyardNumber(uint32 number);
BfGraveyard* GetGraveyardById(uint32 id) const;
// Misc methods
@@ -281,7 +281,7 @@ class TC_GAME_API Battlefield : public ZoneScript
void HideNpc(Creature* creature);
void ShowNpc(Creature* creature, bool aggressive);
- GraveyardVect GetGraveyardVector() const { return m_GraveyardList; }
+ GraveyardVect const& GetGraveyardVector() const { return m_GraveyardList; }
uint32 GetTimer() const { return m_Timer; }
void SetTimer(uint32 timer) { m_Timer = timer; }