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path: root/src/server/game/Battlegrounds/ArenaTeam.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/ArenaTeam.cpp')
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 8a0b0d04df6..4456457caf7 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -63,13 +63,13 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
- uint32 captainLowGuid = captainGuid.GetCounter();
+ uint64 captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
stmt->setString(1, TeamName);
- stmt->setUInt32(2, captainLowGuid);
+ stmt->setUInt64(2, captainLowGuid);
stmt->setUInt8(3, Type);
stmt->setUInt16(4, Stats.Rating);
stmt->setUInt32(5, BackgroundColor);
@@ -82,7 +82,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
// Add captain as member
AddMember(CaptainGuid);
- TC_LOG_DEBUG("bg.arena", "New ArenaTeam created [Id: %u, Name: %s] [Type: %u] [Captain low GUID: %u]", GetId(), GetName().c_str(), GetType(), captainLowGuid);
+ TC_LOG_DEBUG("bg.arena", "New ArenaTeam created [Id: %u, Name: %s] [Type: %u] [Captain low GUID: " UI64FMTD "]", GetId(), GetName().c_str(), GetType(), captainLowGuid);
return true;
}
@@ -165,7 +165,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
- stmt->setUInt32(1, playerGuid.GetCounter());
+ stmt->setUInt64(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
// Inform player if online
@@ -294,7 +294,7 @@ void ArenaTeam::SetCaptain(ObjectGuid guid)
// Update database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
- stmt->setUInt32(0, guid.GetCounter());
+ stmt->setUInt64(0, guid.GetCounter());
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -335,7 +335,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, GetId());
- stmt->setUInt32(1, guid.GetCounter());
+ stmt->setUInt64(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -854,11 +854,11 @@ void ArenaTeam::SaveToDB()
stmt->setUInt16(3, itr->SeasonGames);
stmt->setUInt16(4, itr->SeasonWins);
stmt->setUInt32(5, GetId());
- stmt->setUInt32(6, itr->Guid.GetCounter());
+ stmt->setUInt64(6, itr->Guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHARACTER_ARENA_STATS);
- stmt->setUInt32(0, itr->Guid.GetCounter());
+ stmt->setUInt64(0, itr->Guid.GetCounter());
stmt->setUInt8(1, GetSlot());
stmt->setUInt16(2, itr->MatchMakerRating);
trans->Append(stmt);