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Diffstat (limited to 'src/server/game/Battlegrounds/ArenaTeam.cpp')
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 82cf70a1ff6..414fb49eb81 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -195,7 +195,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult result)
TeamId = fields[0].GetUInt32();
TeamName = fields[1].GetString();
- CaptainGuid = ObjectGuid(HighGuid::Player, fields[2].GetUInt32());
+ CaptainGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].GetUInt32());
Type = fields[3].GetUInt8();
BackgroundColor = fields[4].GetUInt32();
EmblemStyle = fields[5].GetUInt8();
@@ -234,7 +234,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
break;
ArenaTeamMember newMember;
- newMember.Guid = ObjectGuid(HighGuid::Player, fields[1].GetUInt32());
+ newMember.Guid = ObjectGuid::Create<HighGuid::Player>(fields[1].GetUInt32());
newMember.WeekGames = fields[2].GetUInt16();
newMember.WeekWins = fields[3].GetUInt16();
newMember.SeasonGames = fields[4].GetUInt16();
@@ -890,7 +890,7 @@ void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32
}
}
-void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints)
+void ArenaTeam::UpdateArenaPointsHelper(std::map<ObjectGuid, uint32>& playerPoints)
{
// Called after a match has ended and the stats are already modified
// Helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
@@ -908,15 +908,15 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints)
if (itr->WeekGames >= requiredGames)
pointsToAdd = GetPoints(itr->PersonalRating);
- std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(itr->Guid.GetCounter());
+ std::map<ObjectGuid, uint32>::iterator plr_itr = playerPoints.find(itr->Guid);
if (plr_itr != playerPoints.end())
{
// Check if there is already more points
if (plr_itr->second < pointsToAdd)
- playerPoints[itr->Guid.GetCounter()] = pointsToAdd;
+ playerPoints[itr->Guid] = pointsToAdd;
}
else
- playerPoints[itr->Guid.GetCounter()] = pointsToAdd;
+ playerPoints[itr->Guid] = pointsToAdd;
}
}