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Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp214
1 files changed, 13 insertions, 201 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index a0d35d4c742..d17be29211a 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -17,8 +17,6 @@
*/
#include "ArenaScore.h"
-#include "ArenaTeam.h"
-#include "ArenaTeamMgr.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "BattlegroundScore.h"
@@ -36,7 +34,6 @@
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "Util.h"
-#include "World.h"
#include "WorldPacket.h"
namespace Trinity
@@ -127,7 +124,7 @@ Battleground::Battleground()
m_InvitedHorde = 0;
m_ArenaType = 0;
m_IsArena = false;
- m_Winner = 2;
+ _winnerTeamId = BG_TEAM_NEUTRAL;
m_StartTime = 0;
m_ResetStatTimer = 0;
m_ValidStartPositionTimer = 0;
@@ -249,8 +246,7 @@ void Battleground::Update(uint32 diff)
{
if (GetStartTime() >= 47 * MINUTE*IN_MILLISECONDS)
{
- UpdateArenaWorldState();
- CheckArenaAfterTimerConditions();
+ EndBattleground(0);
return;
}
}
@@ -523,7 +519,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
}
}
- CheckArenaWinConditions();
+ CheckWinConditions();
}
else
{
@@ -564,7 +560,7 @@ inline void Battleground::_ProcessLeave(uint32 diff)
}
}
-inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const
+Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const
{
Player* player = NULL;
if (!offlineRemove)
@@ -577,17 +573,7 @@ inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char co
return player;
}
-inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::iterator itr, char const* context)
-{
- return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context);
-}
-
-inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const* context) const
-{
- return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context);
-}
-
-inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const
+Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const
{
Player* player = _GetPlayer(itr, context);
if (player)
@@ -713,18 +699,6 @@ void Battleground::EndBattleground(uint32 winner)
{
RemoveFromBGFreeSlotQueue();
- ArenaTeam* winnerArenaTeam = NULL;
- ArenaTeam* loserArenaTeam = NULL;
-
- uint32 loserTeamRating = 0;
- uint32 loserMatchmakerRating = 0;
- int32 loserChange = 0;
- int32 loserMatchmakerChange = 0;
- uint32 winnerTeamRating = 0;
- uint32 winnerMatchmakerRating = 0;
- int32 winnerChange = 0;
- int32 winnerMatchmakerChange = 0;
-
int32 winmsg_id = 0;
if (winner == ALLIANCE)
@@ -733,7 +707,7 @@ void Battleground::EndBattleground(uint32 winner)
PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
- SetWinner(WINNER_ALLIANCE);
+ SetWinner(BG_TEAM_ALLIANCE);
}
else if (winner == HORDE)
{
@@ -741,92 +715,26 @@ void Battleground::EndBattleground(uint32 winner)
PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
- SetWinner(WINNER_HORDE);
+ SetWinner(BG_TEAM_HORDE);
}
else
{
- SetWinner(3); // weird
+ SetWinner(BG_TEAM_NEUTRAL);
}
SetStatus(STATUS_WAIT_LEAVE);
//we must set it this way, because end time is sent in packet!
m_EndTime = TIME_TO_AUTOREMOVE;
- // arena rating calculation
- if (isArena() && isRated())
- {
- winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner));
- loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));
-
- if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
- {
- loserTeamRating = loserArenaTeam->GetRating();
- loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeam(winner));
- winnerTeamRating = winnerArenaTeam->GetRating();
- winnerMatchmakerRating = GetArenaMatchmakerRating(winner);
-
- if (winner != WINNER_NONE)
- {
- winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange);
- loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange);
- TC_LOG_DEBUG("bg.arena", "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", m_ArenaType, winnerTeamRating, winnerChange, winnerMatchmakerRating,
- winnerMatchmakerChange, loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);
- SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange);
- SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange);
-
- // bg team that the client expects is different to TeamId
- // alliance 1, horde 0
- uint8 winnerTeam = winner == ALLIANCE ? WINNER_ALLIANCE : WINNER_HORDE;
- uint8 loserTeam = winner == ALLIANCE ? WINNER_HORDE : WINNER_ALLIANCE;
-
- _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName());
- _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName());
-
- TC_LOG_DEBUG("bg.arena", "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE], winnerArenaTeam->GetId(), winnerChange, loserChange);
- if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
- for (auto const& score : PlayerScores)
- if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(score.first, 0, HIGHGUID_PLAYER)))
- {
- TC_LOG_DEBUG("bg.arena", "Statistics match Type: %u for %s (GUID: %u, Team: %d, IP: %s): %s",
- m_ArenaType, player->GetName().c_str(), score.first, player->GetArenaTeamId(m_ArenaType == 5 ? 2 : m_ArenaType == 3),
- player->GetSession()->GetRemoteAddress().c_str(), score.second->ToString().c_str());
- }
- }
- // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
- else
- {
- _arenaTeamScores[WINNER_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName());
- _arenaTeamScores[WINNER_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName());
-
- winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
- loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
- }
- }
- }
-
WorldPacket pvpLogData;
BuildPvPLogDataPacket(pvpLogData);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
- uint8 aliveWinners = GetAlivePlayersCountByTeam(winner);
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
uint32 team = itr->second.Team;
- if (itr->second.OfflineRemoveTime)
- {
- //if rated arena match - make member lost!
- if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
- {
- if (team == winner)
- winnerArenaTeam->OfflineMemberLost(itr->first, loserMatchmakerRating, winnerMatchmakerChange);
- else
- loserArenaTeam->OfflineMemberLost(itr->first, winnerMatchmakerRating, loserMatchmakerChange);
- }
- continue;
- }
-
Player* player = _GetPlayer(itr, "EndBattleground");
if (!player)
continue;
@@ -835,10 +743,6 @@ void Battleground::EndBattleground(uint32 winner)
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
- // Last standing - Rated 5v5 arena & be solely alive player
- if (team == winner && isArena() && isRated() && GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive())
- player->CastSpell(player, SPELL_THE_LAST_STANDING, true);
-
if (!player->IsAlive())
{
player->ResurrectPlayer(1.0f);
@@ -851,27 +755,6 @@ void Battleground::EndBattleground(uint32 winner)
player->getHostileRefManager().deleteReferences();
}
- // per player calculation
- if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
- {
- if (team == winner)
- {
- // update achievement BEFORE personal rating update
- uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot());
- player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
- player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId());
-
- winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange);
- }
- else
- {
- loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);
-
- // Arena lost => reset the win_rated_arena having the "no_lose" condition
- player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE);
- }
- }
-
uint32 winner_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_FIRST);
uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
@@ -909,17 +792,6 @@ void Battleground::EndBattleground(uint32 winner)
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
}
- if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
- {
- // save the stat changes
- winnerArenaTeam->SaveToDB();
- loserArenaTeam->SaveToDB();
- // send updated arena team stats to players
- // this way all arena team members will get notified, not only the ones who participated in this match
- winnerArenaTeam->NotifyStatsChanged();
- loserArenaTeam->NotifyStatsChanged();
- }
-
if (winmsg_id)
SendMessageToAll(winmsg_id, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
@@ -986,26 +858,16 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
{
player->ClearAfkReports();
- if (!team) team = player->GetTeam();
-
// if arena, remove the specific arena auras
if (isArena())
{
- bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
+ bgTypeId = BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
// unsummon current and summon old pet if there was one and there isn't a current pet
player->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
player->ResummonPetTemporaryUnSummonedIfAny();
-
- if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
- {
- //left a rated match while the encounter was in progress, consider as loser
- ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
- ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team));
- if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
- loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team)));
- }
}
+
if (SendPacket)
{
WorldPacket data;
@@ -1016,26 +878,12 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
player->RemoveBattlegroundQueueId(bgQueueTypeId);
}
- else
- // removing offline participant
- {
- if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
- {
- //left a rated match while the encounter was in progress, consider as loser
- ArenaTeam* others_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
- ArenaTeam* players_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team));
- if (others_arena_team && players_arena_team)
- players_arena_team->OfflineMemberLost(guid, GetArenaMatchmakerRating(GetOtherTeam(team)));
- }
- }
// remove from raid group if player is member
if (Group* group = GetBgRaid(team))
{
if (!group->RemoveMember(guid)) // group was disbanded
- {
SetBgRaid(team, NULL);
- }
}
DecreaseInvitedCount(team);
//we should update battleground queue, but only if bg isn't ending
@@ -1070,7 +918,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
// this method is called when no players remains in battleground
void Battleground::Reset()
{
- SetWinner(WINNER_NONE);
+ SetWinner(BG_TEAM_NEUTRAL);
SetStatus(STATUS_WAIT_QUEUE);
SetStartTime(0);
SetEndTime(0);
@@ -1143,21 +991,6 @@ void Battleground::AddPlayer(Player* player)
if (isArena())
{
player->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT);
- if (team == ALLIANCE) // gold
- {
- if (player->GetTeam() == HORDE)
- player->CastSpell(player, SPELL_HORDE_GOLD_FLAG, true);
- else
- player->CastSpell(player, SPELL_ALLIANCE_GOLD_FLAG, true);
- }
- else // green
- {
- if (player->GetTeam() == HORDE)
- player->CastSpell(player, SPELL_HORDE_GREEN_FLAG, true);
- else
- player->CastSpell(player, SPELL_ALLIANCE_GREEN_FLAG, true);
- }
-
player->DestroyConjuredItems(true);
player->UnsummonPetTemporaryIfAny();
@@ -1379,10 +1212,10 @@ bool Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value,
if (itr == PlayerScores.end()) // player not found...
return false;
- itr->second->UpdateScore(type, value);
-
if (type == SCORE_BONUS_HONOR && doAddHonor && isBattleground())
player->RewardHonor(NULL, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
+ else
+ itr->second->UpdateScore(type, value);
return true;
}
@@ -1900,27 +1733,6 @@ int32 Battleground::GetObjectType(uint64 guid)
return -1;
}
-void Battleground::HandleKillUnit(Creature* /*victim*/, Player* /*killer*/) { }
-
-void Battleground::CheckArenaAfterTimerConditions()
-{
- EndBattleground(WINNER_NONE);
-}
-
-void Battleground::CheckArenaWinConditions()
-{
- if (!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
- EndBattleground(HORDE);
- else if (GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
- EndBattleground(ALLIANCE);
-}
-
-void Battleground::UpdateArenaWorldState()
-{
- UpdateWorldState(0xe10, GetAlivePlayersCountByTeam(HORDE));
- UpdateWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE));
-}
-
void Battleground::SetBgRaid(uint32 TeamID, Group* bg_raid)
{
Group*& old_raid = TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE];