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Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 922bf4fed36..c6c46c48f50 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1335,7 +1335,7 @@ void Battleground::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData&
playerData.HealingDone = score.second->HealingDone;
score.second->BuildObjectivesBlock(playerData.Stats);
- if (Player* player = ObjectAccessor::GetObjectInMap(playerData.PlayerGUID, GetBgMap(), (Player*)nullptr))
+ if (Player* player = ObjectAccessor::GetPlayer(GetBgMap(), playerData.PlayerGUID))
{
playerData.IsInWorld = true;
playerData.PrimaryTalentTree = player->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID);
@@ -1445,7 +1445,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// So we must create it specific for this instance
GameObject* go = new GameObject;
- if (!go->Create(sObjectMgr->GetGenerator<HighGuid::GameObject>()->Generate(), entry, GetBgMap(),
+ if (!go->Create(GetBgMap()->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(),
PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, goState))
{
TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
@@ -1589,7 +1589,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
Creature* creature = new Creature();
- if (!creature->Create(sObjectMgr->GetGenerator<HighGuid::Creature>()->Generate(), map, PHASEMASK_NORMAL, entry, x, y, z, o))
+ if (!creature->Create(map->GenerateLowGuid<HighGuid::Creature>(), map, PHASEMASK_NORMAL, entry, x, y, z, o))
{
TC_LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);