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-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 825a56820f2..449e614a900 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1076,6 +1076,12 @@ void Battleground::StartBattleground()
TC_LOG_DEBUG("bg.arena", "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
}
+void Battleground::TeleportPlayerToExploitLocation(Player* player)
+{
+ if (WorldSafeLocsEntry const* loc = GetExploitTeleportLocation(Team(player->GetBGTeam())))
+ player->TeleportTo(loc->MapID, loc->Loc.X, loc->Loc.Y, loc->Loc.Z, loc->Facing);
+}
+
void Battleground::AddPlayer(Player* player)
{
// remove afk from player
@@ -1455,8 +1461,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// So we must create it specific for this instance
GameObject* go = new GameObject;
- if (!go->Create(GetBgMap()->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(),
- PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, goState))
+ if (!go->Create(entry, GetBgMap(), PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, goState))
{
TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);