diff options
Diffstat (limited to 'src/server/game/Battlegrounds/Battleground.cpp')
| -rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 3e9b68d4611..2b4d5a4df5e 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -782,10 +782,10 @@ void Battleground::EndBattleground(uint32 winner) if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER); - BattlegroundScoreMap::const_iterator score = PlayerScores.find(player->GetGUIDLow()); + BattlegroundScoreMap::const_iterator score = PlayerScores.find(player->GetGUID().GetCounter()); stmt->setUInt32(0, battlegroundId); - stmt->setUInt32(1, player->GetGUIDLow()); + stmt->setUInt32(1, player->GetGUID().GetCounter()); stmt->setUInt32(2, score->second->GetKillingBlows()); stmt->setUInt32(3, score->second->GetDeaths()); stmt->setUInt32(4, score->second->GetHonorableKills()); @@ -1251,7 +1251,7 @@ void Battleground::BuildPvPLogDataPacket(WorldPacket& data) bool Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::const_iterator itr = PlayerScores.find(player->GetGUIDLow()); + BattlegroundScoreMap::const_iterator itr = PlayerScores.find(player->GetGUID().GetCounter()); if (itr == PlayerScores.end()) // player not found... return false; @@ -1326,7 +1326,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created // So we must create it specific for this instance GameObject* go = new GameObject; - if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(), + if (!go->Create(GetBgMap()->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(), PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, goState)) { TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!", @@ -1335,7 +1335,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float return false; } /* - uint32 guid = go->GetGUIDLow(); + uint32 guid = go->GetGUID().GetCounter(); // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed @@ -1469,7 +1469,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, Creature* creature = new Creature(); - if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, x, y, z, o)) + if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, x, y, z, o)) { TC_LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!", entry, m_MapId, m_InstanceID); |
