diff options
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundMgr.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 2a2f5af4b8e..e3fb4c42f79 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -250,7 +250,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg) for (int8 i = 1; i >= 0; --i) { uint32 at_id = bg->m_ArenaTeamIds[i]; - ArenaTeam* at = sObjectMgr.GetArenaTeamById(at_id); + ArenaTeam* at = sObjectMgr->GetArenaTeamById(at_id); if (at) *data << at->GetName(); else @@ -290,7 +290,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg) } else { - Player *plr = sObjectMgr.GetPlayer(itr2->first); + Player *plr = sObjectMgr->GetPlayer(itr2->first); uint32 team = bg->GetPlayerTeam(itr2->first); if (!team && plr) team = plr->GetBGTeam(); @@ -595,7 +595,7 @@ Battleground * BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeI bg->SetBracket(bracketEntry); // generate a new instance id - bg->SetInstanceID(sMapMgr.GenerateInstanceId()); // set instance id + bg->SetInstanceID(sMapMgr->GenerateInstanceId()); // set instance id bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId())); // reset the new bg (set status to status_wait_queue from status_none) @@ -688,7 +688,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds() Field *fields = result->Fetch(); uint32 bgTypeID_ = fields[0].GetUInt32(); - if (sDisableMgr.IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL)) + if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL)) continue; // can be overwrite by values from DB @@ -766,7 +766,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds() } selectionWeight = fields[9].GetUInt8(); - scriptId = sObjectMgr.GetScriptId(fields[10].GetCString()); + scriptId = sObjectMgr->GetScriptId(fields[10].GetCString()); //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); if (!CreateBattleground(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3], scriptId)) continue; @@ -815,7 +815,7 @@ void BattlegroundMgr::DistributeArenaPoints() std::map<uint32, uint32> PlayerPoints; //at first update all points for all team members - for (ObjectMgr::ArenaTeamMap::iterator team_itr = sObjectMgr.GetArenaTeamMapBegin(); team_itr != sObjectMgr.GetArenaTeamMapEnd(); ++team_itr) + for (ObjectMgr::ArenaTeamMap::iterator team_itr = sObjectMgr->GetArenaTeamMapBegin(); team_itr != sObjectMgr->GetArenaTeamMapEnd(); ++team_itr) if (ArenaTeam * at = team_itr->second) at->UpdateArenaPointsHelper(PlayerPoints); @@ -826,7 +826,7 @@ void BattlegroundMgr::DistributeArenaPoints() CharacterDatabase.PExecute("UPDATE characters SET arenaPoints = arenaPoints + '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first); //add points to player if online - Player* pl = sObjectMgr.GetPlayer(plr_itr->first); + Player* pl = sObjectMgr->GetPlayer(plr_itr->first); if (pl) pl->ModifyArenaPoints(plr_itr->second); } @@ -836,7 +836,7 @@ void BattlegroundMgr::DistributeArenaPoints() sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END); sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START); - for (ObjectMgr::ArenaTeamMap::iterator titr = sObjectMgr.GetArenaTeamMapBegin(); titr != sObjectMgr.GetArenaTeamMapEnd(); ++titr) + for (ObjectMgr::ArenaTeamMap::iterator titr = sObjectMgr->GetArenaTeamMapBegin(); titr != sObjectMgr->GetArenaTeamMapEnd(); ++titr) { if (ArenaTeam * at = titr->second) { @@ -897,7 +897,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, const uint6 size_t count_pos = data->wpos(); *data << uint32(0); // number of bg instances - if (Battleground* bgTemplate = sBattlegroundMgr.GetBattlegroundTemplate(bgTypeId)) + if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId)) { // expected bracket entry if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel())) |