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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 2a2f5af4b8e..e3fb4c42f79 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -250,7 +250,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
for (int8 i = 1; i >= 0; --i)
{
uint32 at_id = bg->m_ArenaTeamIds[i];
- ArenaTeam* at = sObjectMgr.GetArenaTeamById(at_id);
+ ArenaTeam* at = sObjectMgr->GetArenaTeamById(at_id);
if (at)
*data << at->GetName();
else
@@ -290,7 +290,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
}
else
{
- Player *plr = sObjectMgr.GetPlayer(itr2->first);
+ Player *plr = sObjectMgr->GetPlayer(itr2->first);
uint32 team = bg->GetPlayerTeam(itr2->first);
if (!team && plr)
team = plr->GetBGTeam();
@@ -595,7 +595,7 @@ Battleground * BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeI
bg->SetBracket(bracketEntry);
// generate a new instance id
- bg->SetInstanceID(sMapMgr.GenerateInstanceId()); // set instance id
+ bg->SetInstanceID(sMapMgr->GenerateInstanceId()); // set instance id
bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId()));
// reset the new bg (set status to status_wait_queue from status_none)
@@ -688,7 +688,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
Field *fields = result->Fetch();
uint32 bgTypeID_ = fields[0].GetUInt32();
- if (sDisableMgr.IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL))
+ if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL))
continue;
// can be overwrite by values from DB
@@ -766,7 +766,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
selectionWeight = fields[9].GetUInt8();
- scriptId = sObjectMgr.GetScriptId(fields[10].GetCString());
+ scriptId = sObjectMgr->GetScriptId(fields[10].GetCString());
//sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl);
if (!CreateBattleground(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3], scriptId))
continue;
@@ -815,7 +815,7 @@ void BattlegroundMgr::DistributeArenaPoints()
std::map<uint32, uint32> PlayerPoints;
//at first update all points for all team members
- for (ObjectMgr::ArenaTeamMap::iterator team_itr = sObjectMgr.GetArenaTeamMapBegin(); team_itr != sObjectMgr.GetArenaTeamMapEnd(); ++team_itr)
+ for (ObjectMgr::ArenaTeamMap::iterator team_itr = sObjectMgr->GetArenaTeamMapBegin(); team_itr != sObjectMgr->GetArenaTeamMapEnd(); ++team_itr)
if (ArenaTeam * at = team_itr->second)
at->UpdateArenaPointsHelper(PlayerPoints);
@@ -826,7 +826,7 @@ void BattlegroundMgr::DistributeArenaPoints()
CharacterDatabase.PExecute("UPDATE characters SET arenaPoints = arenaPoints + '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
//add points to player if online
- Player* pl = sObjectMgr.GetPlayer(plr_itr->first);
+ Player* pl = sObjectMgr->GetPlayer(plr_itr->first);
if (pl)
pl->ModifyArenaPoints(plr_itr->second);
}
@@ -836,7 +836,7 @@ void BattlegroundMgr::DistributeArenaPoints()
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
- for (ObjectMgr::ArenaTeamMap::iterator titr = sObjectMgr.GetArenaTeamMapBegin(); titr != sObjectMgr.GetArenaTeamMapEnd(); ++titr)
+ for (ObjectMgr::ArenaTeamMap::iterator titr = sObjectMgr->GetArenaTeamMapBegin(); titr != sObjectMgr->GetArenaTeamMapEnd(); ++titr)
{
if (ArenaTeam * at = titr->second)
{
@@ -897,7 +897,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, const uint6
size_t count_pos = data->wpos();
*data << uint32(0); // number of bg instances
- if (Battleground* bgTemplate = sBattlegroundMgr.GetBattlegroundTemplate(bgTypeId))
+ if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId))
{
// expected bracket entry
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))