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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index d5af7b14acc..5bb10cc7f11 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -253,7 +253,7 @@ void BattlegroundMgr::BuildBattlegroundStatusFailed(WorldPackets::Battleground::
Battleground* BattlegroundMgr::GetBattleground(uint32 instanceId, BattlegroundTypeId bgTypeId)
{
if (!instanceId)
- return NULL;
+ return nullptr;
BattlegroundDataContainer::const_iterator begin, end;
@@ -266,7 +266,7 @@ Battleground* BattlegroundMgr::GetBattleground(uint32 instanceId, BattlegroundTy
{
end = bgDataStore.find(bgTypeId);
if (end == bgDataStore.end())
- return NULL;
+ return nullptr;
begin = end++;
}
@@ -278,18 +278,18 @@ Battleground* BattlegroundMgr::GetBattleground(uint32 instanceId, BattlegroundTy
return itr->second;
}
- return NULL;
+ return nullptr;
}
Battleground* BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)
{
BattlegroundDataContainer::const_iterator itr = bgDataStore.find(bgTypeId);
if (itr == bgDataStore.end())
- return NULL;
+ return nullptr;
BattlegroundContainer const& bgs = itr->second.m_Battlegrounds;
// map is sorted and we can be sure that lowest instance id has only BG template
- return bgs.empty() ? NULL : bgs.begin()->second;
+ return bgs.empty() ? nullptr : bgs.begin()->second;
}
uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)
@@ -328,10 +328,10 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundQueueTypeId que
if (!bg_template)
{
TC_LOG_ERROR("bg.battleground", "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
- return NULL;
+ return nullptr;
}
- Battleground* bg = NULL;
+ Battleground* bg = nullptr;
// create a copy of the BG template
switch (bgTypeId)
{
@@ -378,7 +378,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundQueueTypeId que
case BATTLEGROUND_AA:
case BATTLEGROUND_RANDOM_EPIC:
default:
- return NULL;
+ return nullptr;
}
bool isRandom = bgTypeId != BattlegroundTypeId(queueId.BattlemasterListId) && !bg->isArena();
@@ -487,7 +487,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
BattlegroundTypeId bgTypeId = BattlegroundTypeId(fields[0].GetUInt32());
- if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, NULL))
+ if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, nullptr))
continue;
// can be overwrite by values from DB