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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index c7808947032..aa903481d75 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -579,18 +579,6 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance {} (bgType {}) not found while trying to teleport player {}", instanceId, bgTypeId, player->GetName());
}
-void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid const& guid)
-{
- uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds
- if (time_ == uint32(-1))
- time_ = 0;
-
- WorldPackets::Battleground::AreaSpiritHealerTime areaSpiritHealerTime;
- areaSpiritHealerTime.HealerGuid = guid;
- areaSpiritHealerTime.TimeLeft = time_;
- player->SendDirectMessage(areaSpiritHealerTime.Write());
-}
-
bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId)
{
return bgTypeId == BATTLEGROUND_AA