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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 936cc88462f..6797c1f5e64 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -132,7 +132,7 @@ void BattlegroundMgr::Update(uint32 diff)
if (m_NextRatedArenaUpdate < diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
- TC_LOG_TRACE(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES");
+ TC_LOG_TRACE("bg.arena", "BattlegroundMgr: UPDATING ARENA QUEUES");
for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff,
@@ -178,7 +178,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
*data << uint32(QueueSlot); // queue id (0...1) - player can be in 2 queues in time
// The following segment is read as uint64 in client but can be appended as their original type.
*data << uint8(arenatype);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID());
+ TC_LOG_DEBUG("network", "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID());
*data << uint8(bg->isArena() ? 0xE : 0x0);
*data << uint32(bg->GetTypeID());
*data << uint16(0x1F90);
@@ -210,7 +210,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
*data << uint8(arenaFaction == ALLIANCE ? 1 : 0); // arenafaction (0 for horde, 1 for alliance)
break;
default:
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Unknown BG status!");
+ TC_LOG_ERROR("bg.battleground", "Unknown BG status!");
break;
}
}
@@ -236,7 +236,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(pointsLost); // Rating Lost
*data << uint32(pointsGained); // Rating gained
*data << uint32(MatchmakerRating); // Matchmaking Value
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "rating change: %d", rating_change);
+ TC_LOG_DEBUG("bg.battleground", "rating change: %d", rating_change);
}
for (int8 i = 1; i >= 0; --i)
{
@@ -266,7 +266,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
BattlegroundScore* score = itr2->second;
if (!bg->IsPlayerInBattleground(itr2->first))
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
+ TC_LOG_ERROR("bg.battleground", "Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
continue;
}
@@ -370,14 +370,14 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(0);
break;
default:
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID());
+ TC_LOG_DEBUG("network", "Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID());
*data << uint32(0);
break;
}
// should never happen
if (++scoreCount >= bg->GetMaxPlayers() && itr != bg->GetPlayerScoresEnd())
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground %u scoreboard has more entries (%u) than allowed players in this bg (%u)", bg->GetTypeID(true), bg->GetPlayerScoresSize(), bg->GetMaxPlayers());
+ TC_LOG_ERROR("bg.battleground", "Battleground %u scoreboard has more entries (%u) than allowed players in this bg (%u)", bg->GetTypeID(true), bg->GetPlayerScoresSize(), bg->GetMaxPlayers());
break;
}
}
@@ -532,7 +532,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
if (!bg_template)
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
return NULL;
}
@@ -695,7 +695,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (!result)
{
- TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
return;
}
@@ -713,7 +713,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
continue;
}
@@ -733,14 +733,14 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
data.bgTypeId, data.MinPlayersPerTeam, data.MaxPlayersPerTeam);
continue;
}
if (data.LevelMin == 0 || data.LevelMax == 0 || data.LevelMin > data.LevelMax)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
data.bgTypeId, data.LevelMin, data.LevelMax);
continue;
}
@@ -768,7 +768,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
@@ -782,7 +782,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
}
@@ -802,7 +802,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlegroundMgr::InitAutomaticArenaPointDistribution()
@@ -812,15 +812,15 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
time_t wstime = time_t(sWorld->getWorldState(WS_ARENA_DISTRIBUTION_TIME));
time_t curtime = time(NULL);
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Initializing Automatic Arena Point Distribution");
+ TC_LOG_DEBUG("bg.battleground", "Initializing Automatic Arena Point Distribution");
if (wstime < curtime)
{
m_NextAutoDistributionTime = curtime; // reset will be called in the next update
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: Next arena point distribution time in the past, reseting it now.");
+ TC_LOG_DEBUG("bg.battleground", "Battleground: Next arena point distribution time in the past, reseting it now.");
}
else
m_NextAutoDistributionTime = wstime;
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized.");
+ TC_LOG_DEBUG("bg.battleground", "Automatic Arena Point Distribution initialized.");
}
void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere)
@@ -898,11 +898,11 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
team = player->GetTeam();
bg->GetTeamStartLoc(team, x, y, z, O);
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId);
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId);
player->TeleportTo(mapid, x, y, z, O);
}
else
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
}
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid)
@@ -1068,7 +1068,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
if (!result)
{
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
return;
}
@@ -1084,7 +1084,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
+ TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
continue;
}
@@ -1092,7 +1092,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
HolidayIds BattlegroundMgr::BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)