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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index cd3e926c277..b59831ff05d 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -199,7 +199,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
*data << uint32(QueueSlot); // queue id (0...1) - player can be in 2 queues in time
// The following segment is read as uint64 in client but can be appended as their original type.
*data << uint8(arenatype);
- TC_LOG_DEBUG("network", "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID());
+ TC_LOG_DEBUG("network", "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = {} for bg instanceID {}, TypeID {}.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID());
*data << uint8(bg->isArena() ? 0xE : 0x0);
*data << uint32(bg->GetTypeID());
*data << uint16(0x1F90);
@@ -357,7 +357,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
if (!bg_template)
{
- TC_LOG_ERROR("bg.battleground", "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground: CreateNewBattleground - bg template not found for {}", bgTypeId);
return nullptr;
}
@@ -545,7 +545,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- TC_LOG_ERROR("bg.battleground", "Battleground ID %u could not be found in BattlemasterList.dbc. The battleground was not created.", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground ID {} could not be found in BattlemasterList.dbc. The battleground was not created.", bgTypeId);
continue;
}
@@ -563,14 +563,14 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
if (bgTemplate.MaxPlayersPerTeam == 0 || bgTemplate.MinPlayersPerTeam > bgTemplate.MaxPlayersPerTeam)
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u).",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains bad values for MinPlayersPerTeam ({}) and MaxPlayersPerTeam({}).",
bgTemplate.Id, bgTemplate.MinPlayersPerTeam, bgTemplate.MaxPlayersPerTeam);
continue;
}
if (bgTemplate.MinLevel == 0 || bgTemplate.MaxLevel == 0 || bgTemplate.MinLevel > bgTemplate.MaxLevel)
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains bad values for MinLevel (%u) and MaxLevel (%u).",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains bad values for MinLevel ({}) and MaxLevel ({}).",
bgTemplate.Id, bgTemplate.MinLevel, bgTemplate.MaxLevel);
continue;
}
@@ -584,7 +584,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
}
else
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains a non-existing WorldSafeLocs.dbc id {} in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId);
continue;
}
@@ -595,7 +595,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
}
else
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id {} contains a non-existing WorldSafeLocs.dbc id {} in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId);
continue;
}
}
@@ -612,7 +612,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} battlegrounds in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlegroundMgr::InitAutomaticArenaPointDistribution()
@@ -707,11 +707,11 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
team = player->GetTeam();
Position const* pos = bg->GetTeamStartPosition(Battleground::GetTeamIndexByTeamId(team));
- TC_LOG_DEBUG("bg.battleground", "BattlegroundMgr::SendToBattleground: Sending %s to map %u, %s (bgType %u)", player->GetName().c_str(), mapid, pos->ToString().c_str(), bgTypeId);
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundMgr::SendToBattleground: Sending {} to map {}, {} (bgType {})", player->GetName(), mapid, pos->ToString(), bgTypeId);
player->TeleportTo(mapid, pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), pos->GetOrientation());
}
else
- TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance {} (bgType {}) not found while trying to teleport player {}", instanceId, bgTypeId, player->GetName());
}
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid)
@@ -895,18 +895,18 @@ void BattlegroundMgr::LoadBattleMastersEntry()
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry))
{
if ((cInfo->npcflag & UNIT_NPC_FLAG_BATTLEMASTER) == 0)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) listed in `battlemaster_entry` is not a battlemaster.", entry);
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) listed in `battlemaster_entry` is not a battlemaster.", entry);
}
else
{
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) listed in `battlemaster_entry` does not exist.", entry);
+ TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) listed in `battlemaster_entry` does not exist.", entry);
continue;
}
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contains entry %u for a non-existing battleground type %u, ignored.", entry, bgTypeId);
+ TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contains entry {} for a non-existing battleground type {}, ignored.", entry, bgTypeId);
continue;
}
@@ -916,7 +916,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
CheckBattleMasters();
- TC_LOG_INFO("server.loading", ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} battlemaster entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlegroundMgr::CheckBattleMasters()
@@ -926,7 +926,7 @@ void BattlegroundMgr::CheckBattleMasters()
{
if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_BATTLEMASTER) && !mBattleMastersMap.count(creatureTemplatePair.first))
{
- TC_LOG_ERROR("sql.sql", "Creature_Template Entry: %u has UNIT_NPC_FLAG_BATTLEMASTER, but no data in the `battlemaster_entry` table. Removing flag.", creatureTemplatePair.first);
+ TC_LOG_ERROR("sql.sql", "Creature_Template Entry: {} has UNIT_NPC_FLAG_BATTLEMASTER, but no data in the `battlemaster_entry` table. Removing flag.", creatureTemplatePair.first);
const_cast<CreatureTemplate&>(creatureTemplatePair.second).npcflag &= ~UNIT_NPC_FLAG_BATTLEMASTER;
}
}