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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index f6a3148edc3..9f0003db2e6 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -134,7 +134,7 @@ void BattlegroundMgr::Update(uint32 diff)
if (m_NextRatedArenaUpdate < diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
- TC_LOG_TRACE(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES");
+ TC_LOG_TRACE("bg.arena", "BattlegroundMgr: UPDATING ARENA QUEUES");
for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff,
@@ -381,7 +381,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
{
if (!bg->IsPlayerInBattleground(itr->first))
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
+ TC_LOG_ERROR("bg.battleground", "Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
continue;
}
@@ -558,7 +558,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(pointsLost); // Rating Lost
*data << uint32(pointsGained); // Rating gained
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "rating change: %d", rating_change);
+ TC_LOG_DEBUG("bg.battleground", "rating change: %d", rating_change);
}
}
@@ -827,7 +827,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
if (!bg_template)
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
return NULL;
}
@@ -1004,7 +1004,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (!result)
{
- TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
return;
}
@@ -1022,7 +1022,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
continue;
}
@@ -1042,14 +1042,14 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
data.bgTypeId, data.MinPlayersPerTeam, data.MaxPlayersPerTeam);
continue;
}
if (data.LevelMin == 0 || data.LevelMax == 0 || data.LevelMin > data.LevelMax)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
data.bgTypeId, data.LevelMin, data.LevelMax);
continue;
}
@@ -1077,7 +1077,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
@@ -1091,7 +1091,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
}
@@ -1111,7 +1111,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId)
@@ -1194,11 +1194,11 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
uint32 team = player->GetBGTeam();
bg->GetTeamStartLoc(team, x, y, z, O);
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId);
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId);
player->TeleportTo(mapid, x, y, z, O);
}
else
- TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
}
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid)
@@ -1372,7 +1372,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
if (!result)
{
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
return;
}
@@ -1388,7 +1388,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
+ TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
continue;
}
@@ -1396,7 +1396,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
HolidayIds BattlegroundMgr::BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)