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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index c370b3a26ce..1061f8aadba 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -891,6 +891,27 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
bg->SetRandom(isRandom);
bg->SetGuid(MAKE_NEW_GUID(bgTypeId, 0, HIGHGUID_BATTLEGROUND));
+ // Set up correct min/max player counts for scoreboards
+ if (bg->isArena())
+ {
+ uint32 maxPlayersPerTeam = 0;
+ switch (arenaType)
+ {
+ case ARENA_TYPE_2v2:
+ maxPlayersPerTeam = 2;
+ break;
+ case ARENA_TYPE_3v3:
+ maxPlayersPerTeam = 3;
+ break;
+ case ARENA_TYPE_5v5:
+ maxPlayersPerTeam = 5;
+ break;
+ }
+
+ bg->SetMaxPlayersPerTeam(maxPlayersPerTeam);
+ bg->SetMaxPlayers(maxPlayersPerTeam * 2);
+ }
+
return bg;
}
@@ -957,8 +978,8 @@ bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetArenaorBGType(data.IsArena);
bg->SetMinPlayersPerTeam(data.MinPlayersPerTeam);
bg->SetMaxPlayersPerTeam(data.MaxPlayersPerTeam);
- bg->SetMinPlayers(data.MinPlayersPerTeam* 2);
- bg->SetMaxPlayers(data.MaxPlayersPerTeam* 2);
+ bg->SetMinPlayers(data.MinPlayersPerTeam * 2);
+ bg->SetMaxPlayers(data.MaxPlayersPerTeam * 2);
bg->SetName(data.BattlegroundName);
bg->SetTeamStartLoc(ALLIANCE, data.Team1StartLocX, data.Team1StartLocY, data.Team1StartLocZ, data.Team1StartLocO);
bg->SetTeamStartLoc(HORDE, data.Team2StartLocX, data.Team2StartLocY, data.Team2StartLocZ, data.Team2StartLocO);