diff options
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.h')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h index 9a4ee3f4408..59cced59af8 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.h +++ b/src/server/game/Battlegrounds/BattlegroundMgr.h @@ -99,12 +99,12 @@ class TC_GAME_API BattlegroundMgr /* Packet Building */ void SendBattlegroundList(Player* player, ObjectGuid const& guid, BattlegroundTypeId bgTypeId); - void BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader* battlefieldStatus, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId); - void BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone* battlefieldStatus, Player* player, uint32 ticketId, uint32 joinTime); - void BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId); - void BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId); - void BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup); - void BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, BattlegroundQueueTypeId queueId, Player* pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid = nullptr); + static void BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader* header, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId); + static void BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone* battlefieldStatus, Player const* player, uint32 ticketId, uint32 joinTime); + static void BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground const* bg, Player const* player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId); + static void BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground const* bg, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId); + static void BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Player const* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup); + static void BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, BattlegroundQueueTypeId queueId, Player const* player, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid = nullptr); /* Battlegrounds */ Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId); |