diff options
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rwxr-xr-x | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 9611fb00ea6..eef8c941f8a 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -443,7 +443,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * b ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME; // loop through the players - for (std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) + for (std::map<uint64, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) { // get the player Player* plr = sObjectMgr->GetPlayer(itr->first); @@ -471,7 +471,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * b uint32 queueSlot = plr->GetBattlegroundQueueIndex(bgQueueTypeId); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", plr->GetName(), plr->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); // send status packet sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType); @@ -783,7 +783,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI return; } - PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(),bracket_id); + PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id); if (!bracketEntry) { sLog->outError("Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id); @@ -1080,7 +1080,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[m_BgQueueTypeId]; if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", plr->GetGUIDLow(), m_BgInstanceGUID); plr->RemoveBattlegroundQueueId(m_BgQueueTypeId); bgQueue.RemovePlayer(m_PlayerGuid, true); |