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path: root/src/server/game/Battlegrounds/BattlegroundQueue.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 9975cbe29e1..4b1bbed4bf6 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -390,7 +390,7 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
// first send removal information
if (Player *plr2 = sObjectMgr->GetPlayer(group->Players.begin()->first))
{
- Battleground * bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
+ Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
uint32 queueSlot = plr2->GetBattlegroundQueueIndex(bgQueueTypeId);
plr2->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
@@ -422,7 +422,7 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInf
return true;
}
-bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * bg, uint32 side)
+bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side)
{
// set side if needed
if (side)
@@ -777,7 +777,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
// finished iterating through the bgs with free slots, maybe we need to create a new bg
- Battleground * bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
+ Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg_template)
{
sLog->outError("Battleground: Update: bg template not found for %u", bgTypeId);
@@ -835,7 +835,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam))
{
//create new battleground
- Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
+ Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
if (!bg2)
{
sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
@@ -861,7 +861,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
|| (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
{
// we successfully created a pool
- Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
+ Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
if (!bg2)
{
sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);