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path: root/src/server/game/Battlegrounds/BattlegroundQueue.cpp
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-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index d298e972b44..013c9352242 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -632,7 +632,7 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint
}
// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
-bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
+bool BattlegroundQueue::CheckNormalMatch(Battleground* /*bg_template*/, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
{
GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT];
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)