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path: root/src/server/game/Battlegrounds/BattlegroundQueue.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index c4fad3f49b3..1dc9189d80c 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -154,7 +154,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
index += BG_TEAMS_COUNT;
if (ginfo->Team == HORDE)
index++;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
uint32 lastOnlineTime = getMSTime();
@@ -295,7 +295,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
std::string playerName = "Unknown";
if (Player* player = ObjectAccessor::FindPlayer(guid))
playerName = player->GetName();
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid));
return;
}
@@ -330,10 +330,10 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
//player can't be in queue without group, but just in case
if (bracket_id == -1)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
return;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id);
// ALL variables are correctly set
// We can ignore leveling up in queue - it should not cause crash
@@ -363,7 +363,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
if (Player* player = ObjectAccessor::FindPlayer(guid))
at->MemberLost(player, group->OpponentsMatchmakerRating);
else
@@ -476,7 +476,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u",
player->GetName().c_str(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
// send status packet
@@ -784,14 +784,14 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg_template)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg template not found for %u", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg template not found for %u", bgTypeId);
return;
}
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
if (!bracketEntry)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
return;
}
@@ -818,7 +818,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
if (!bg2)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
return;
}
// invite those selection pools
@@ -844,7 +844,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
if (!bg2)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
return;
}
@@ -942,7 +942,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true);
if (!arena)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
return;
}
@@ -950,8 +950,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
hTeam->OpponentsTeamRating = aTeam->ArenaTeamRating;
aTeam->OpponentsMatchmakerRating = hTeam->ArenaMatchmakerRating;
hTeam->OpponentsMatchmakerRating = aTeam->ArenaMatchmakerRating;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating);
// now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer
if (aTeam->Team != ALLIANCE)
@@ -970,7 +970,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
InviteGroupToBG(aTeam, arena, ALLIANCE);
InviteGroupToBG(hTeam, arena, HORDE);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Starting rated arena match!");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Starting rated arena match!");
arena->StartBattleground();
}
}
@@ -1041,7 +1041,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId);
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUIDLow(), m_BgInstanceGUID);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUIDLow(), m_BgInstanceGUID);
player->RemoveBattlegroundQueueId(m_BgQueueTypeId);
bgQueue.RemovePlayer(m_PlayerGuid, true);