diff options
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 103281c51fd..2e409e23c77 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -154,7 +154,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player const* leader, Group const* g index += PVP_TEAMS_COUNT; if (ginfo->Team == HORDE) index++; - TC_LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", m_queueId.BattlemasterListId, bracketId, index); + TC_LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId : {}, bracket_id : {}, index : {}", m_queueId.BattlemasterListId, bracketId, index); uint32 lastOnlineTime = GameTime::GetGameTimeMS(); @@ -294,7 +294,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) std::string playerName = "Unknown"; if (Player* player = ObjectAccessor::FindPlayer(guid)) playerName = player->GetName(); - TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str()); + TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: couldn't find player {} ({})", playerName, guid.ToString()); return; } @@ -329,10 +329,10 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) //player can't be in queue without group, but just in case if (bracket_id == -1) { - TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for %s", guid.ToString().c_str()); + TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for {}", guid.ToString()); return; } - TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing %s, from bracket_id %u", guid.ToString().c_str(), (uint32)bracket_id); + TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing {}, from bracket_id {}", guid.ToString(), (uint32)bracket_id); // ALL variables are correctly set // We can ignore leveling up in queue - it should not cause crash @@ -362,7 +362,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) { if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId)) { - TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %s by opponents rating: %u", guid.ToString().c_str(), group->OpponentsTeamRating); + TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for {} by opponents rating: {}", guid.ToString(), group->OpponentsTeamRating); if (Player* player = ObjectAccessor::FindConnectedPlayer(guid)) at->MemberLost(player, group->OpponentsMatchmakerRating); else @@ -473,8 +473,8 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); - TC_LOG_DEBUG("bg.battleground", "Battleground: invited player %s %s to BG instance %u queueindex %u bgtype %u", - player->GetName().c_str(), player->GetGUID().ToString().c_str(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); + TC_LOG_DEBUG("bg.battleground", "Battleground: invited player {} {} to BG instance {} queueindex {} bgtype {}", + player->GetName(), player->GetGUID().ToString(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus; sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, m_queueId.TeamSize); @@ -808,14 +808,14 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundBra Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(BattlegroundTypeId(m_queueId.BattlemasterListId)); if (!bg_template) { - TC_LOG_ERROR("bg.battleground", "Battleground: Update: bg template not found for %hu", m_queueId.BattlemasterListId); + TC_LOG_ERROR("bg.battleground", "Battleground: Update: bg template not found for {}", m_queueId.BattlemasterListId); return; } PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id); if (!bracketEntry) { - TC_LOG_ERROR("bg.battleground", "Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id); + TC_LOG_ERROR("bg.battleground", "Battleground: Update: bg bracket entry not found for map {} bracket id {}", bg_template->GetMapId(), bracket_id); return; } @@ -842,7 +842,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundBra Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(m_queueId, bracketEntry); if (!bg2) { - TC_LOG_ERROR("bg.battleground", "BattlegroundQueue::Update - Cannot create battleground: %u", m_queueId.BattlemasterListId); + TC_LOG_ERROR("bg.battleground", "BattlegroundQueue::Update - Cannot create battleground: {}", m_queueId.BattlemasterListId); return; } // invite those selection pools @@ -868,7 +868,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundBra Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(m_queueId, bracketEntry); if (!bg2) { - TC_LOG_ERROR("bg.battleground", "BattlegroundQueue::Update - Cannot create battleground: %hu", m_queueId.BattlemasterListId); + TC_LOG_ERROR("bg.battleground", "BattlegroundQueue::Update - Cannot create battleground: {}", m_queueId.BattlemasterListId); return; } @@ -975,8 +975,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundBra hTeam->OpponentsTeamRating = aTeam->ArenaTeamRating; aTeam->OpponentsMatchmakerRating = hTeam->ArenaMatchmakerRating; hTeam->OpponentsMatchmakerRating = aTeam->ArenaMatchmakerRating; - TC_LOG_DEBUG("bg.battleground", "setting oposite teamrating for team %u to %u", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating); - TC_LOG_DEBUG("bg.battleground", "setting oposite teamrating for team %u to %u", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating); + TC_LOG_DEBUG("bg.battleground", "setting oposite teamrating for team {} to {}", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating); + TC_LOG_DEBUG("bg.battleground", "setting oposite teamrating for team {} to {}", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating); // now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer if (aTeam->Team != ALLIANCE) @@ -1065,7 +1065,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId); if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { - TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %s from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().ToString().c_str(), m_BgInstanceGUID); + TC_LOG_DEBUG("bg.battleground", "Battleground: removing player {} from bg queue for instance {} because of not pressing enter battle in time.", player->GetGUID().ToString(), m_BgInstanceGUID); player->RemoveBattlegroundQueueId(m_BgQueueTypeId); bgQueue.RemovePlayer(m_PlayerGuid, true); |